This NWN:EE multiplayer mod starter package contains in-game Player / DM tools and script systems to provide a foundation for builders wishing to create their own campaign or MP-friendly mod. It is also designed to be adaptable and expandable with additional systems. Both no-hak and CEP 2.65 versions of the mod are included.
The mod and associated documentation should be accessible for novice builders, while at the same time being useful for more advanced builders who want to do their own modifications and extensions. Different resting system and bleeding/death/respawn options are included, allowing builders to easily customize the in-game experience. In addition, DMs will be able to modify which rulesets are being used while in-game.
The Builder’s Guide details the module’s contents, as an aid to its use and future modifications. All third-party elements used in the mod are credited in this document.
For recommendations and ideas for how to add content to create your own campaign or multiplayer mod, see the included Additional Resources for MP Builders and Builder Tip Sheet for New Campaigns. The additional resources doc contains links to a sampling of prefab areas and additional systems that you may wish to use for your own campaign / module, as well as links to quality NWN community building resources.
Brought to you by the DM-Friendly Initiative
Attachment | Size |
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dmfi_mp_starter_mod_for_nwn_ee_v1_0.zip (971) | 1.63 MB |
Hi, This seems good but I can't get the commoner spawner to work. It crashes the whole module. Testing in single player.
I tested the mod in SP with the commoners in the included Adventurer's Inn area, and they spawned normally. If you're setting up new BESIE spawners, please see the link to the download page for the full docs. Two other spawner systems are linked in the Additional Resources doc, if you'd prefer a different system.
I have isolated the issue... It's if you have say 10 or so commoners spawn then the placable can't make them all walk at once. So it crashes the server.
In case people are looking for examples of good mods to borrow ideas and techniques from, or just to check out what has been done by others in the past for DM'd modules, here is the list of DM-Friendly modules on the Vault:
https://neverwintervault.org/article/reference/dmfi-certified-modules-dungeon-master-friendly-list-updated-march-2019
Hi,
Download the base mod and I am getting various compile errors with it from out-of-the-box:
dmfi_db_biow_inc.nss: dmfi_db_biow_inc.nss(18): ERROR: INVALID VALUE ASSIGNED TO CONSTANT.
dmfi_db_nbde_inc.nss: dmfi_db_nbde_inc.nss(12): ERROR: INVALID VALUE ASSIGNED TO CONSTANT.
dmfi_plychat_exe.nss: dmfi_plychat_exe.nss(1255): ERROR: UNTERMINATED STRING CONSTANT
Game version v81.8193.16
NWToolset version: vts80
Should I be worried about this/or how to remove issues?
BR,
Ercan
You can safely ignore them. Some older NWScript resources - in the above case they are from the DMFI Wands and Widgets 1.09 package - will throw compile errors with NWN:EE, but functionality has not changed.
Thank you Carlo! Mod certainly seems to work quite nicely and those errors have not caused any issues. I have been happily developing small campaign for my friends for a week and no issues at all. I highly recommend this as base module for all other as well.
Glad it's been useful!