I've been playing a fair amount of Skyrim, and had taken to the mod Legacy of the Dragonborn, there, which adds a museum to curate. As a result, I started thinking about how we could do something like that here in nwn1. I played around with the idea, first making sure that I could, in fact, get the scripts set up to mimic the idea of armor manikins, as well as updating displays on a table. The more complicated ones (which I have planned for a much larger mod), will also include gardens, aviary, aquarium, and zoo. But, I figured it would be a good idea to give a demonstration on what we can do with a 'display' setup, though this is very limited in scope (4 items, one of which is an armor set, the other three spawned in static on table after collected and activated).
I'll admit that my 'story' and 'procedure' for solving the quest are limited. I didn't plan ahead and make either the journal or the instructions state that you need to put the spiffy clothes in the chest near the door (which is what spawns the manikin). But this is just a very short, easy to put together (once I finished tearing out hair trying to figure out why I couldn't get the spawns to work right), example of what can be done with a display setup.
The module uses the CEP3.03, as I didn't want to strip that out of the practice mods I had set up (plus, the spiffy clothes use that, as do a couple of other models). Any questions or suggestions are welcome.
Alassirana
Attachment | Size |
---|---|
![]() | 23.06 KB |
Well met. What a neat idea.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—