Deekin's Pit was a PW that I built and hosted in 2020 all on my lonesome. It plays fine in single player on your desktop. Some features need NWNX, but the module works fine without them, and there's no technical setup needed.
I played it recently and decided to upload it because I hadn't shared my other modules on the vault and figured it was long past time.
In the README I talk about why I think this module is a failure, and also provide guidance for playing it.
I do NOT recommend using this module as a starting point for making your own PW, nor should it serve as an example of how to build one.
I hope a few play around with it, but temper your expectations. The module is difficult, and then once you master the way it works, you start running out of content. So... dip in, try a few different classes (they are all custom), then move on to something else.
Attachment | Size |
---|---|
deekinspit_module.zip (67) | 5.8 MB |
deekinspit_tlk.zip (45) | 83.86 KB |
deekinspit_haks.zip (55) | 444.36 MB |
README | 7.74 KB |
Well met.
Neat title, and screenshots. Anything accomplished is never a failure. You mention you have other modules. Do post when you find the time. I and others would be keen to enjoy the efforts of another citizen oif Neverwinter.
Blessings.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
I love the way you implemented Climbing and Swimming, makes the dungeon crawling more varied in addition to just combat (I'm also trying to onclude them via the Acrobatics/Athletics skills, but your implementation seems more natural). The new classes also look fascinating, it's impressive how much effort you've put into them! Witch is like a druid on steroids with the amount of stuff she can do.
The combat is pretty rough, that damn Shadow in the crypt completely filtered my Priest but being impossible to hit and quickly draining his STR to 3. Suicide runs for loot works nicely until lvl 3 though, because of the lack of the penalty.
The gold-to-exp system is fascinating, I'd love to see a finished Dungeon Crawler using it.
thank you for your kind words. I'm very happy that you found the crypt. Many players of the PW missed that. Did you enter the temple down there?
I'm also curious where you tried for a swim.
By the temple, do you mean:
*** SPOILERS ***
the room with an Altar and a Golden Goblet? Just got there with my new Rogue, for some reason the door stayed locked for my Priest (at first I thought that you need to approach it without the light source, but it didn't work). 9/10 job on the atmosphere, I was genuenly scared to sneak around there in the near total darkness once my torch ran out - I stumbled upon some weird room with black robes but seemingly nothing else (maybe I missed secret rooms). Then I almost got a heart attack when a literal horde of robed skeletons noticed and chased me down to the lower levels, where I caught a glimpse of 4 menacing red figures in the distance before the cold bony hands squeezed the life out of my poor rogue.
Overall it felt like a proper D&D dungeon crawl, with neat flavor text and a heavy sense of mystery, would love to see more of it.
As for the swimming - I found a secret cave with a Wolf Fang Amulet while swimming behind the waterfall and I also unsuccessfully tried to steal the Giant Carp treasure, lol.
Yes, that's the temple. And your story was what i was fishing for.
those doors that remained locked have particular rules. I'll leave it at that.
the room with the robes is useful as is but also unfinished because i was busy with other areas.
i'm glad you enjoy it. I loved hearing your story.
generally it needs a ton more work. i have put some more work into it (mostly adding new content rather than completing the temple). Posting it here inspired me to tinker again. I'm debating whether to serve it online again (nwnx does make it better) or upload here or something to share what i make. I'll leave a note here if i do.