WARNING - This will overwrite your 1.69 Almraiven.mod file!
Updated December 2022 for Enhanced Edition.
Thank-you to Not Totally Dafena for Fancy-Mapping (2022).
Thank-you to Not Totally Dafena for additional placeable content (2022).
Thank-you to Zwerkules for additional placeable content (2022).
Thank-you to Tiberius Morguhn for additional upgraded content placeables (2022).
Full support for Project-Q patch hak (2022).
Full support for RealSkies by Savant (2022).
Full support for all content by Bill Harper (2022).
Full support for HD Art Pack w/Community Fixes (2022).
Script upgrades for the Auren Trilogy (2022).
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"The dark silhouette of the High Tower looms ahead, reaching upward like the many jagged rocks and dead trees that surround the area. For many years it has been home to you and it is within those walls you were taught the arts of the arcane by Bakadah, your master. It is on this night that your training comes to an end and your acceptance into the Auren Society of Weavers is at hand.
The Auren draw their power from a weave that spans into the Land of the Dead. It allows such members to grasp a better understanding of the spirits that roam that realm and use it to their advantage. As of late the weave has felt tainted, as if it has been soiled in some way. Even your assistant Charles, who you summoned from the Land of the Dead, complained of headaches and the like. The dead should not do this.
It is this very taint that has awoken the Council of the High Tower from their slumber in tombs they have remained within for one-hunded and sixty years. On this night your first assignment is to come from Bakadah, an assignment given directly to him by the Council of the High Tower.
You have been chosen. Your time has come."
Description (Legacy)
This module was created for a single player first level Wizard or Sorcerer of any sex and race.
The adventure takes place within the nation of Calimshan on the eastern shore in a port city known as Almraiven.
Almraiven is a full city adventure and is the first installment of two modules.
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Nice. Thanks for this. Can't wait to play it :)
Awesome. Look forward to playing again and checking out the new look.
Wow, I guess it's already Christmas!
So there is still hope that the "Fate of Auren" will be eventually finished? =:-)
OH MY GOD, I kept refreshing your blog almost every month in hope of updates! So awesome to see that you are still creating and can't wait to check out this version. Hopefully my new character will have a chance to shine in the Fate of Auren eventually :P
Well. Now I have to play the series again.
Thank you for this update. I think its my favourite modules ever
Is the mod also updated in the curated version you can download ingame? Or is the vault the only place for the updated almraiven?
Looking forward to try this!
/Pap
Neverwinter Vault is the only place for the Enhanced Edition version with the update placeables.
FP!
I have the Linux version v85.8193.33. I think it's the latest version from Beamdog, for sure the latest version of GOG. At the moment I cannot play the module, a widget appears and says "this module was build with a newer version of NWN..."
I have no experience with the Linux version. Perhaps it has yet to be fully updated? The current version it was upgraded on Windows with is v86.8193.34.1 which was released by Beamdog on December 8, 2021.
Release notes here.
FP!
Well, since I just got the GOG version of EE
Time to replay :)
Alright, i'm sure i am making a fool of myself, but how can i exit Loom Avenue? There are no exit points. I played countless NWN modules and this is the first time i encounter this silly issue. I already talked with some NPC's and apparently my map was updated with other areas. But i can't figure out how to go there.
Purdee - who bumps into you when you walk down the stairs of your home - will offer you a street tour. He lets you know about the sign post outside of your house that is used to move from one street to another. Is this not available to you even after learning of other streets to visit?
FP!
Thank you for the quick reply, Fester Pot.
You are right! I completely missed the dialogue lines where this navigation system was mentioned. I knew the issue was on my side, since no one had the same issue.
Interesting navigation system, by de way :)
This (obviously) is my first playthrough and i'm sure i will have a lot of fun with your module. The attention to detail if evident even on the first area (both visually and gameplay wise). The detail of only showing NPC names when you talk to them and they say their names is one example. It's one of the best ranked NWN1 modules for a season, after all.
Cheers.