After Aielund 1.1 – Current version: 1.1 [11/01/24]
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// AFTER AIELUND 1.1
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I would like to start by thanking everyone who contributed feedback towards this project, which has allowed the possibilty of this large update. Updating this module, would not be possible without your continual feeback and support!
Patch 1.1 Is based upon the huge amounts of feedback on previous versions for which I'm very grateful for. All feedback, every single post, was read, noted and taken into consideration when planning and executing this update. Some additional improvements, not based on feedback, have also been implemented.
Patch 1.1 includes the most improvements yet across the entire game. These are listed in detail below. The reason/s it has taken so long to update this module is in part due to commitments, limited available time, but also in working out the best way to approach a release.
This patch was originally going to be designated as Patch 1.04. As time went on and the number of necessary fixes, updates, revisions and additions increased, the more apparent it became that a 1.04 patch, would be inadequate. It was decided therefore, to work towards a more complete version.
After Aielund 1.1 seems an appropriate solution, given the progress of the module, since the original 1.0 release.
If you are upgrading from a verison earlier than 1.1, please make sure to re-download all of the seperate required files as described in the 'Installation' section.
DESIGNER NOTES ON AFTER AIELUND 1.1 : MAY CONTAIN SPOILERS
There has been a focus to make the gameplay more streamlined, with improved pacing. Given that most of this module features the player character at level 40, it was felt that it was nessecary to 'cut down' on repetitive 'hack and slash' sections of the module, which despite being popular in the early 2000's could be boring for modern gaming experiences and added nothing of value to the overal experience. The scale of Dragonia was cut back to three encounters. The Hydra caves maintain a optional shortcut at the expense of losing the chance to craft a powerful item and an option to skip the invasion of 3 citadels was implemented, at the expense of the player facing a more challenging battle later. These changes give the player the option to choose 'hack and slash', or while retaining an option for a more concise gameplay experience .
Tony K's "Henchman Inventory and Battle AI Mod" Has been implemented into the module. Some new conflicts were presented as a result, so it has been required to add some work around items into the module to get desirable behaviour. Most notably, a new item was created that allows party members, to be teleported to the player, which is useful in some areas, particularly with automaticity opening and closing doors, where henchmen get stuck. The new AI also stops Henchmen from being automatically warped to the player when at distance. Despite these setbacks, it is thought that the overall improvements in Henchman AI, outweigh any negative affects of installing the AI system. Henchman rarely fail to attack and exhibit far more swift and immediate responses to their environment. Thanks to Tony K, for this excellent piece of work!
Apart from fixes, other improvements have included minor cosmetic details to increase immersion. Any additions to the game have been minimal and usually counteracted with removal of unnecessary clutter. Cosmetic improvement for this release has been down listed so that the main focus can be on debugging rather than additional content.
// END OF SPOILERS
Updates, patches and fixes for Version 1.1 [Non Exhaustive]
Future patches/releases
After Aielund 1.1 is not the end. With an interest of working towards future patches and versions, continuing feedback across all aspects of the game is very much appreciated. In particular, Gsilent would like to hear feedback concerning:
But to reiterate, ANY specific feedback that helps to contribute to the improvement of the game is welcome!
Future projections:
Now that the 1.1 milestone has been reached, a version '1.2' if so needed, would be released in the far future, as 1.1 has been. Gsilent needs to focus on other projects after the release of 1.1. However, urgent fixes will be patched as patches, for example. 1.11, 1.12 and so on.
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// MODULE INFORMATION
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Levels: 37-40+
Gameplay: 10-20 hours
Starting Level: Designed for characters who have completed The Aielund Saga Act IV Part 3
System Requirements*:
CPU: Ryzen 7 5800 3.80Ghz
RAM: 16GB Vengance Pro
GPU: RTX 6800 XT 16GB
*This module is designed specifically with new computational power and the improved NWN EE in mind. For this reasons please consider the specifications of the PC, for which which this module was built, designed and tested.
Version requirement :
NWN EE v88.8193.36-13 [Febuary 2024]
Current Version: Release 1.1
The module may is an ongoing, improving project, any constructive and detailed feedback that helps to improve the module is much appreciated and will contribute to long term plans to improve and update the module.
NWN DE Compatability:
Unfortunately, there are no plans or technical possibility for compatibility with NWN 1.69
Installation:
1. Required Projects:
YOU MUST HAVE THE REQUIRED PROJECTS AS LINKED BELOW AND THE CEP VERSION MUST BE 3.03
Just encase you missed it, the required projects are:
2. Download Content:
IMPORTANT: As of 1.1, Hak, Music, TLK and Module are seperate files. You need them all!
The reason for this change is to save you time and space on your system when you need to download a patch!
If you are upgrading from a version earlier than 1.1, you must download and replace any old versions of files you have!
Downloading versions below 1.1:
Each version contains all the files you need in the zip file
Where to place each file
After Aielund HAK 1 - All contents to Documents/NWN/HAK (contains all required haks for easy installation)
After Aielund Music - All contents to NWN/MUS (Use game directory i.e Steam/SteamApps/Common/NWN/Data)
TLK - All contents to Documents/NWN/TLK
After Aielund Module - Module goes into Documents/NWN/Modules
Optional Content:
GUIDES: Part III Map [Spoilers]
PNG Optional Download that contains a Guide map of Part III, Contains major spoilers
About the module:
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Designer notes [MAY CONTAIN SPOILERS]
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This module is particularly designed with NWN EE in mind, in pushing the limitations of the engine and the game to the maximum possible development. Player's starting this module should first consider playing Savant's complete The Aielund Saga Acts 1 – 4 part 3, in preparing their player characters for this module.
As players embark through the module, they will discover some of the most epic D&D lore, supported by The Aielund Saga's setting (with Savant's kind permission) and extremely powerful loot, some of it so powerful, that it required new TLK and 2da to be created. Some loot circumnavigates the hardcode of the game itself, to deliver the most powerful, game breaking loot ever created for NWN.
The module also features what I believe to be, the biggest battle ever scripted for NWN. Featuring over 1000 NPC's, including over 250 henchmen. This combined with two immense final bosses will surely leave you feeling ecstatic, far beyond the end.
I don't believe there is any other module that will give your PC so much power and thus, this in many ways, feels like my final say on everything NWN has ever been to me in the last 14 years I've played the game.
Thank you also especially to Savant for granting permission to publish this module and use his Aielund setting, under Fan Fiction.
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End of POTENTIAL SPOILERS
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I love this game. It pains me so much, that life has demanded that I leave behind a title that since my teenage years and now in my early 30's, has given me a shoulder of rest bite and comfort when times were tough, thousands of hours of enjoyment. I've accepted though, that the time has come.
Perhaps in the future, I'll find that the game is still very much alive and that there are as ever, endless adventures, tales and legends waiting to be forged. That can happen in real life if you believe it strongly enough and that is where my tale goes now. I'm excited for where this community is going and that there are still so many people that love this game so much. The quality of vault uploads is staggering to a point where NWN1 is almost a NWN3 of a kind.
Permissions of use:
Gsilent would like to make it clear that this module is NOT endorsed by Savant or representative of any official canon to the original 'The Aielund Saga'. Savant has granted written permission for me to use the setting and assets under the premise of fan fiction only. Please find the email correspondence in the pictures of this project as evidence that we have had this conversation and the correct permissions and use have been granted and agreed.
Module permissions are as standard, but be aware that reuse of content from this module may fall outside of the IP permissions granted by Savant, if in doubt contact Savant.
[DEFUNCT]
Patch Notes:
1.03 - 15/01/2024
Note: If you are upgrading from an older version, make sure to overwrite the After Aielund HAK 1 with the 1.03 version.
Fixed missing head models by updating After_Aielund Hak.
Fixed an missing int check.
Revised and reworked some mechanics.
Fixed missing visual effects.
Fixed some incomplete item descriptions.
Improvements to some conversations.
1.02 - 14/01/2024
Fixed an issue with Savant's dialogue that wrongly referred to final act of the module.
Fixed an issue that caused the X3133 Strator to keep giving the player Co-ordinates.
Fixed an issue that caused The Siege of Hidden Valley Cutscene to replay on each reload.
Item upgrade facilities now support Monk Gauntlet's.
1.01 - 12/01/2024
Fixed gamebreaking error in starting location.
Fixed gamebreaking issue with plot character locations.
Removed debug testing tools.
Version 1.0 removed as it's broken - if you have version 1.0, delete it and download Version 1.01.
Attachment | Size |
---|---|
after_aielund_1_1.zip (0) | 8.61 MB |
after_aielund_hak_1.zip (0) | 1.06 GB |
after_aielund_music.zip (0) | 80.42 MB |
tlk.zip (577) | 140.36 KB |
after_aielund_release_1_03.zip (227) | 1.12 GB |
after_aielund_release_1_02.zip (240) | 1.12 GB |
after_aielund_release_1_01.zip (136) | 1.12 GB |
part_iii_map_spoilers.zip (0) | 3.22 MB |
Well met.
Love letters always gratefully accepted. Especially from those you have admired for so many years.
A pear to you imbued with good luck, wishes for a safe adventure, and a glorious return one day.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Many thanks for your response and the incredible speed of producing a new version to address the issues. I will certainly have another go at the game :)
Hi again
I have hit a game stopping problem. Asmodeus is invisible. When I press the Tab key I can see that a hostile Asmodeus is there, but can't interact with him.
I loaded your Mod in the toolset and when I clicked on Asmodeus properties, it said the model was not available, which may be the reason he is invisible. According to the Toolset, I should be able to have a conversation with him, so I am not sure he should be showing as hostile.
In the latest mission the strator tries to give the same stone again if I reload the game. The Storm Giants do not have heads.
I will give this mod a rest until it has matured a little more. Perhaps someone will offer to play test the mod for you (I'm afraid I don't have the time at the moment).
Thanks for all the time, effort and hard work you have obviously expended in making this mod.
I had installed CEP 3.1.1c as per original instructions - missed the change. I have kept the save game, so I will test it and let you know.
I have just tested it with the correct version of CEP 3 and the giants have heads and Asmodeus is visible and non-hostile.
If you changed the Project title to something static (eg After Aielund instead of After Aielund – Current version: Release 1.02 [14/01/24]), then I can try and inlcude a NIT rule to ensure the correct version of CEP 3 is downloaded for NIT users.
Sorry for the false problem report - my mistake entirely.
I have updated NIT Download Rules so that the correct version of CEP 3 is downloaded.
I am in the Zen area and noticed that there are a number of missing heads from the royalty (eg Kikee). I am pretty sure it is not anything I have in overrides (tested by uninstalling all body mod overrides)
Is this mod mostly focused on fighting or on quests, NPCs and choices that matter?
Nice, two more questions if possible:
1) Is there some romance like the one with the princess in the original game?
2) Can one use a save with a completed The Aielund Saga? And if so do decisions taken there carry over and/or are acknowledged in the new mod?
Sweet, I love romance. :)
I would also be happy if the romance with the princess was acknowledged in this mod if the player took that route in the original game
Two more things:
1) Is the protagonist the same as the one from the previous game or its a completely new main character this time?
2) Does it specifically require Community Expansion Pack ver 3.03 or does the newer 3.1.1c version also works?
Well met.
Many thanks for your time and support of players here. I am sure all appreciate it very much. Looking forward to playing the mod. Your love of the game shines through.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
I have abandoned the game again after playing for 18 hours :(
I got to the hostile creature in the Singularity: Phase 1 and found that it was invincible so stopped playing the game.
I think you have made a tremendous effort to build this mod, which is full of imagination and creativity. Many thanks for the many hours it must have taken to do.
Other things I noticed…
According to a DebugMode chaeck, he was flagged as immortal. I think this was the pre-final boss, because it said phase 1. Also, as a Monk, I did not look for any non-monk weapons, even though I read the book that gave me all the Weapon proficiencies.
btw, what was the weapon? Maybe I will take another look (I still have the save games).
Thanks for the clue.
Tried this and got the boss to Barely Injured, then he regenerated and he remained uninjured after that.
Edit
Tried again and got him to injured, the he stayed at barely injured for a while and then back to uninjured.
Also, each time I reload the area, the cut scene plays again. It would be good if it only played the first time you enter the area.
Hi again
I used CCOH to make my Demon Glove have the same sonic damage, attack and enhancement bonus as the twin sword. I was able to kill ??? in Phase 1.
In Phase 2 with the same modified Demon Glove, I was never able to damage the Phase 2 ???.
Seems to me, that a Monk needs to use special gloves to kill Phase 1 ???. No idea what would be needed to kill Phase 2 ???. I might try adding some additional damage and see if it can be done.
Btw, Phase 2 also replays the cut scene when you reload a saved game.
Edit
I modified the gloves even more for Phase 2 ??? and got it down to Near Death. I noticed that the best I could do was get him down to 1 hit point, then he would go back to 1001. Perhaps something to o with him being flagged as immortal.
Also, could never do any physical damage.
Thanks very much for your help and continued support.
I tried that and it did work differently. Finally killed ???, but then in the cutscenes, everyone was attacking everyone. I gave up and terminated NWN. Pretty sure that was not the way you intended it to end.
The end battle had so many effects that it was very hard to see what was happening. I did find a lot of the end very confusing, but it may be that my INT is too low to figure things out :)
I have now deleted my saves and may have another go when you release an updated version.
Thanks for responding.
I don't remember which side I took on the Mount Valkarie Questline, but it would have been Good, if that was an option.
It's a very fantastic module.Thank you for your selflessness and enthusiasm to creat this story.
I used CEP3.03(not other version,or some NPC‘s head can't display normally),but there are still some incompatibilities in the game:
1.The head of Zen shiro Guaed is a bag...not human’s head.By the way,how beautiful the landscpe is!Japanese Style!
2.The Buff Spells(like Cat's Grace,Fox's Cunning,Owl‘s Wisdom and so on)can’t work effectively.
3.Henchmen sometimes are not resonding to the commands of player which can be fixed by downloading “Henchman Inventory and Battle AI Mod”.It is a common problem in NWN.
4.Some item properties confuse one thing with another.As far as I am concerned,there are some irrelevant properties(like“DM Tool 7” and “Bad Strref”)in some bracers(eg.Epic Vardic Gloves of Swordplay).This problem may relate to the file named“iprp_feats 2da” in the hak files named”After_Aielund.hak" and"Aielund_hakpack.hak".But Idon't know which version of this haks is appropriate.
5.How difficult for me to defeat Rammaq and his four demiliches.My character is a wizard(38wizard1rogue)and my henchmen(Dreadnaught and Poo) can't be transferred to Rammaq's field.It's a shame that I have to open DM Mode.
6.I'm stuck in the game after defeat the frist Zen Shiro Guard.There is nothing more to happen.
4.The property of Crudel of the supreme Judge displays as Value Increase +50,Value Increase +50,Value Increase +50,Value Increase +50,but which skill+50? This may relate to the file named“itemprops.2da”
6.Very strange,if Big Friendly Poo comes with me,this problem will appear after we defeat Zen Shiro Guard in Round 1.My character will not be transferred to the next room by default.In order to avoid this problem I must remove Poo from my party before the contest.
7.I get Asmodian ruby staff from the Hell Lord then I can summon an Elemetal Demon,but this Demon is unresponsive to my orders.He stands quietly even though he is attacked.
8.Some discriptions in journal are earlier than character's deed.For example,The quest of Away from Home says"I have been given a crystal that allows me to use the Relic Armor once per day for 5 minutes"。But this dosen’t happen in the early game.The similar situatiion is also in the quest of Mission 2 Cloud with the Silver Lining.
There are so many godlike items and equipment in this module.I almost thought I was AO when I wore them.So powerful and so wonderful!
9.I find a beneficial bug:Players can create five kinds of rings by consuming different quantities and types of Hydra Biles.But I can get all the rings without limits and costs.Hydra Biles will not disappear from my inventory.
10.After I enter the map called Abhoraxia:Cultist passageway,I will reach Tian directly as long as I re-enter the previous map.The conversation with familiar villagers outstrips the story progression at that time.
11.Are there 4 Elemental Mythallars in the game?I only get two of them that are Acid and Ice.I haven't obtained the third one but Strator X3133 comfirmed my third mission accomplished successfully.What's more,when I complete the second mission,Elemental Mythallars Ice will not be taken away by Strator X3133 like the frist Acid.
6.About the story stuck:In my opinion,Big Friendly Poo is the worst bug,we'd better not enlist him.This is very important,because he will lead to some conversations and triggers invalid.If he is in my party,not only my character will not be transferred to the next room by default after the frist contest with Zen Shiro Guard,but also my character can't talk with someone who resembles her at the beginning of Part 2.What's more,there is nothing to happen atfer I killed Tiamat:the Goddess Mother of all.
This module is more difficulty for Wizard(sorcerer,bard...) than Fighter(Barbarian,Paladin,Monk,Arcane Archer...),because most of the enemies have spell immunity SR and high save.That's why I let Big Poo come with me.Though enemies also have the immunity of critical hit,sneak attack,mind spells and so on,Fighter has higher AB,BAB,Damage and Attack Count.Wizard is slower than Fighter about slashing.Most of spells only have the effect of Level 20(6d20damage).So I restart the game using Fighter33Weapon Master7.
Did I hit a well non game breaking bug so early as given below?
When reaching Scar, my character is not attacking him, just standing in front of him. I cannot make him attack the dragon.
While Scar only rarely hits me, this is still game over isnt it?
I had the same problem with Scar. Changing to a ranged weapon solved the problem. The Dreadnaught had (I guess) similar problems with the ordinary dragons. Sometimes it was attacking the dragons but often it just stood there. Probably a size problem (Scar is too big)...
When Scar becomes friendly the other dragons remain hostile. Which makes Scar turning against them.
In the dialog then Scar says "You are a spellcaster..." but my char isn't (unless UMD counts).
Some more bugs unfortunately...
1) Criosa's ring (from Aielund Saga) is cursed so you cannot drop it. This unfortunately means that when you get your items back you cannot take it out of the chest.
2) 2nd quest: went to the titans first. I got the dialog about me having retrieved the axe (but of course I had no axe and didn't even know about one). Reloaded and went to the giants first.
3) Brought the axe to the titans. In the area outside of the giants fortress the female titan was at 1 hp only because she took ~10x 20-30 cold damage... each round!!! The male titan took none. Funny to see her casting Cure Light Wounds...
4) The giants in that area were not hostile (not sure if they are supposed to be?). Even after attacking one giant the others did not become hostile. Only the two guarding the entrance were hostile.
5) Near the entrance of the Giants fortress by accident I clicked the male titan. Got an old dialog (the one you get after fighting the giants that attacked the titan fortress) and was teleported to the starting point... had to do the whole way uphill a second time... and got a new set of giants to fight (this time they all were hostile).
I can understand you wanted to create epic fight against horror with unspeakable power, but covering screen with all spells at once isn't really a way to go. Entire ??? fight sequence was me staring at white screen because that is what happens when you unleash so many bright spells at once (especially hellball). I also have no idea what effects you used for characters in final phase, but whatever it was, it transferred to cutscenes later and at that point I just ALT+F4ed out of game, because all I could see was white screen covered by infinite effects / spells and I had concerns about it damaging my screen, lol.Took some screenshots to show I'm not exaggerating.
Neverwinter-Nights-Screenshot-2024-04-07-11-22-24-65 hosted at ImgBB — ImgBB (ibb.co)
Neverwinter-Nights-Screenshot-2024-04-07-12-11-36-25 hosted at ImgBB — ImgBB (ibb.co)
What others said also stands - dialogues restarting if you talk to character again, battles and cutscenes restarting after reloading saves or reentering area, can't readd character to party if they die because they have no dialogues.
"Item upgrade facilities now support Monk Gauntlet's." - that is true only for first upgrader in the game, others like evil statue or the one in Overworld didn't do anything for Monk gloves.
Other bug I had was with Dark Titan, only way to progress was good path, because after corrupting titans doors wouldn't open and female titan was immortal so I couldn't kill her either. Dialogue also indicates there should some alignment change, but nothing happens. I general I don't think there's a single option that changes alignment in any way.
Teleportation tablet also works fine for enirety of module despite many messages telling me there are "anti-teleportation" protection.
Overall I enjoyed running with 100s of AC (Monk) and hitting for hundreds of damage in single hit but to be honest, I'm not looking to replaying module and seeing contsant flashbang during later parts of module, because enemies unleash so many effects at once. Maybe if there will be some changes.
I'm a big fan of the Aielund modules and only just found this little gem. I have found one issue straight away so far - I can't retrieve Criosa's wedding band ring I got in the original modules. Everytime I go to pick up or equip it for this module it states that I can't "give the item away" even when I'm trying to get it back from the chest. Can anyone help with this or is it a known bug? Aside from this the module looks decent enough. I'll render a full review once completed but this wedding ring retrieval bug has put me in a sad position for now.
The ring is "cursed" (has the cursed flag set). In NWN cursed items cannot be dropped, sold or transferred. And this doesn't apply to players only but to everyone... and everything, even chests. In order to transfer the ring, it must either be done through a script or the flag must be removed... also through a script.
But in this module there is no reference to the ring. So leaving it in that chest doen't change anything.
Well I like to role-play these modules and "cursed" ring or not my character wouldn't have left it in the chest so I think that needs sorted. Despite this I pressed onwards to see how this mod fairs and I have to admit I'm stopping after Mission 2 and uninstalling it and I'll just stick with the main Aielund saga modules for my characters story. I'll explain:
The ring issue bugged me but trying to push past it I pressed onwards to mission 1. Mission 1 felt kinda lacking as I went through 3 map areas of largely open ground fighting red dragons constantly until I met the big bad one. Meeting this old foe it was very short text boxes largely saying "Hey I know you and you are all alone I'm going to kill you". Fair enough I thought and won, quite easily, and looted the treasure. Warped back automatically and then my journal seemed to inidcate that the dragon told me more than what I read in the text boxes. I was weirded out by this and maybe thought I missed stuff. Nope I reloaded and went through the speel again he doesn't mentioned anything about a crystal so thats weird again and made me feel the immersion was broken.
I pressed on to mission 2 where I thought I was going off the beaten path and found two titans. When I first met them they talked to me as if I had already met and I had found some axe they lost. Keeping in mind I had only started the mission so I hadn't gone anywhere nor found any axe. This then updated my journal to skip quite a chunk of mission 2 and had me spinning to understand what the hell mission 2 was all about. I then found myself with Hercules and a pegacorn which I assume is meant to be a pegasus (whatever the fuck a pegacorn is) and they just spammed heals. The titans did basically nothing I fought all the giants with the pegasus healling every 2 damn seconds so that heal animation just kept going off which bugged me. Eventually got to the dark titan and beat him quite easily again solo as the two titans were just standing around even when commanded to fight. I got thanked again for finding an axe I never found and becoming an honourary titan with a belt that he describes what it is but still appears unidentified.. really? He damn well told me what it was but I need to go identify it??
All in all I just gave up, lost immersion and role-play and I've uninstalled it. Might come back to it but I'm not happy with this module frankly.
Missing 'henchaimain' and can't seem to find it anywhere in the required hak pack downloads.
Thank you for pointing this out Kreedmoore! This has been added to the requirements section with credit for your help!
I have the same problem as Kreedmore. Was going to try this out, but henchaimain.hak is nowhere to be found.
Another question: I have an old save from Ailund 3 with my character being only level 30. Is that right? Can I play with this character? It seems like you need to be at least level 37 or something, if I understood correctly. Is there some level up system at the beginning of the module if I'm not the right level? I don't want to replay the whole Aielund Saga before this one, even though it was a long time ago that I played that.
EDIT: After doing some digging, it seems that the henchaimain.hak is part of this package. Is that correct?
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/develop...
EDIT2: It seemed to work with the hak pak. At least to begin with. It indeed seems that you will be leveled up and all that. Great! Looking forward to trying this out!
EDIT3: Ok, this was odd. I have leveled up my character but I can't leave the area. I've clicked on both the merchan, Gsilient and Savant so many times now, and Savant only says "Nice try..." Don't know what to do to proceed.
EDIT4: I managed to go into the toolset and "hack the module" and move the dialogue that let me proceeding to the top of the nodes.
I think that's the one. I was really tired last night and skimmed the requiremnts. TonyK's hench mod is in the description and I over looked it.
This was indeed a missing requirement that has now been added to the description.
After Aielund 1.1 Is designed for characters 37 upwards, moreover, characters who have completed the Aielund Saga. Savant will give you the nessesary XP + Gold that you can use to level up and by equipment from the merchant, equipment consistent with that found in the Aielund Saga Act IV part III. Savant will not let you into the module unless you have leveled up, even if you have the XP required. Level up first, then you will be able to proceed into the module.
Yes that's the correct one!
Great news!
You'll need to level up first to Level 37. Even though you have the XP required, you must have fully leveled up.
You could do that, but the conversation is constructed in that way to best prepare the player for the module.
Thank so much for your feedback and questions! Much appreciated!
It might be a good idea to add the link to the Required Projects as well as the description - it will certainly help NIT users :)
I have played for quite a few hours now and I find the adventure... a little bit odd, but that's ok, I guess. Very hack 'n slashy. I thought you would meet the princess since she and Robert Black (I think that was his name) was what I remembered from playing the Aielund series back in the day, but it seems like this is not the case.
*SPOILERS*
I'm at the Zen world now and the pegacorn and the titans are still with me. Somehow it feels like they shouldn't be with me since in one or two of the cutscenes prior to this world they were in the way for what was happening in the cutscene. When there's a fight I'm glad they are with me though, but they are in the way a lot of the times when running around, especially when in the nine hells
Thank you very much for your feedback! Very much appreciated!
One of the changes that was made to 1.1, was to reduce the amount of Hack and Slash in the game. I'm always looking to hear from others about their thoughts on the gameplay, so this is really great feedback. Thank you so very much again for your support! :)
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