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NWN:EE Advanced texture maps showcase
Version 2.4.0
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This is a set of texture overrides for the city exterior tileset with the purpose of demonstrating the enhanced lighting engine in NWN:EE.
Installation:
Extract the files into your Neverwinter Nights\override folder. Notice that not all of the textures in the tileset are replaced.
Attachment | Size |
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![]() | 77.4 MB |
Excellent. It's exciting to see the possibilities. Thanks!
Looks amazing. Exactly as I had hoped Neverwinter one day would.
Been waiting to see this happen for a long time.
Textures def still need some work so that they tile properly. But that's to be expected, and I assume they're just placeholder to demo the tech. The new shaders on the other hand are amazing. Love the new lighting. The only issue I see is that certain vfx and auroas are nearly invisable.
Really looking forward to using heightmaps finally.
Keep up the great work Soren. This is awesome.
If I played NWN1 I'd be all over this. Definitely coming back here the next time I play it. Looks amazing.
The environmental lighting on tiles looks great and the textures are pretty good, but specular mapping on creatures or items doesn't work any more.
EDIT: my bad, it does work, they just changed it's parametres a lot and old textures may not work the way they were intended to.
This crashes the toolset with an nvoglv32.dll error, despite having the latest drivers installed.
Really good work. All the community are expecting this. One thing. With the new patch -2.3.0d- outdoor areas with solar lighting see too much darkness and contrast. The shadows are too dark and the ambient or indirect light is barely visible. In the preovious versions the direct solar light and the shadow that it produced were not appreciated.
Agreed. The shadows are pretty much black.
Thanks for the input! Admittedly maintaining this has been downprioritized as we work on the major overhaul of the game renderer, but I've uploaded a new version that adresses the reported issues.
Please keep the feedback coming
I'm curious about what you mentioned... Major overhaul of the game renderer... what would that do? I mean, what difference will we see, as users? Some examples of how the game would look like, by using some other titles as comparison?
Looks stunning