UPDATE v1.1 BETA RELEASE
Update v1.1 has been released, updating this to a BETA release. All texture references and walkmesh geometry issues should be fixed. All winter version of the TNO building ports have been retextured to have a more "wintry" feel. I want feedback on the texturing before updating the textures for the winter versions of the NWN2 building ports. See the ReadMe for the full changelog.
Currently performing consistently between 90 and 110 fps with no stuttering or lag when spells are cast or creatures spawned. Please let me know in the comments if you encounter lag or stuttering.
Note About Shadows: Shadows are still "off" and will remain as such until the new lighting engine is implemented in a future patch.
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INITIAL ALPHA RELEASE
This is an ALPHA rebuild of LoW's Seasonal Forest v10. This tileset ONLY includes the files found in LoW's original upload. It does NOT contain any of the various addons available elsewhere on the Vault.
IT'S AN ALPHA. EXPECT TO FIND ISSUES!
All models have been processed through CM3, fixing issues too numerous to list (upwards of 2 million in total). All water tiles have been fixed to re-enable movement and to work with "shiny water." The water at the base of the "seas cliffs" was reconstructed as trimesh as opposed to the original animesh found on the TNO "sea cliff" tiles from which these tiles were made. Depending upon feedback, I may attempt to restore the wavy TNO water.
Numerous ground and water meshes have been redone to reduce poly counts. Similarly, numerous walkmeshes have been reduced as well. In some cases this may cause anomalies with creatures being able to partially pass through objects while moving.
All texture duplication has been removed and texture references have been changed to point to the core game assets wherever possible.
All foliage has tilefade enabled so that while Building with the tileset, the foliage mesh can be removed to facilitate easier placement of creatures, placeables, and triggers.
PLEASE REPORT ISSUES HERE IN THE COMMENTS.
I fully expect there to be missing textures on some tiles - the set has 2,905 tiles afterall. Let me know about any SQRT DOMAIN errors you experience (there shouldn't be any). Most IMPORTANTLY, how does the tileset perform for you?
This HAK was tested on NWN EE v8913.13 Stable. If you are going to test it, please test it on that build, not the Preview Build. Once I can use the Preview Build, I'll post such in the comments and remove this Request.
Remember this is an ALPHA. DO NOT USE THIS IN A MODULE YOU ARE SERIOUSLY DEVELOPING.
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Nevermind, that issue did already exist in the version of LoW. It is the tile "wsf01_v86_07" which is a door in a cliff with no visual "ground".
But instead that the ground is black(-ish), it is white... I attached here a link to a screenshot from my toolset. You'll see that ingame.
https://www.schwerterkueste.de/downloads/screenshot.jpg
If I knew how to fix that, I would do that my self...
OKie, I'll take a look
What sort of issues are we looking for here?
I notice some sand tiles not matching up well in the forest summer area I through together.
running around the area worked well though. I only got a chance to make one area so far.
A request would be tiles that actually finish off blocking the edge. Perhaps thickets or cliffs that can go all the way to the edge of a cliff (up or down cliff), or a cliff rising straight up from a cliff heading down.
If you could give me some numbers for those sand tiles, I'll know which series to look and I can check LoW's mapping on them. At this stage, I'm not really looking to add features, just make sure that the tileset runs well under EE and doesn't have any glaring issues.
Personally, as I've been playing more with it, I found quite a few anomalies on the building tiles that can use fixing - misaligned doorways, improperly mapped textures, and more than a few meshes that can't be seen when the tile is rendered. I'll be addressing these issues in the next update.
This has probably been one of the most rebuilt tilesets on the vault and i love each and every one of them, please keep making them.
Enjoy the beta. I'm going to be stepping back from this for the next 2-3 weeks to work on some other stuff. However, do report any issues you find.
Warm winds and hello! I'm enjoying some of the improvements and thank you for taking this on. I found a few issues and, to be sure it wasn't on my end user side, I fired up the old LoW version to make sure. So far I found a few trees missing textures (sorry but I didn't grab the tileset number but I'll grab it next time I test it):
Must have mistyped the texture reference in the Find/Replace Tool - lot of dupe textures I was condensing down. Thank you for the screens. PM me the tile series when you get a chance.
PM sent.
Got your email with the tile names. The tiles you listed are not anything that's in the original work by LoW, which this entry a rebuild of. I think what you have in your screens are some tiles from one of Sen's Seasonal Workshops.
Ah, yes. I suppose I am using the "wrm_SF10-senADDS.hak", which would account for the differences. Apparently he renamed all of the tiles when adding the various add-ons in that hak which are just extensions to LoW's Seasonalv10.
Eager anticipation reengaged.
Greetings and hello! Just a heads up that these tiles will crash all linux clients because some node names are longer than 32 characters. The longest I found was 43 characters at m01_walldry82_13_02_02_03_01_02_01_01_01_01 but there are many that are between that and 32 characters.
Greetz to you all. I stumbeld upon another two tiles, that don't fit in... Those are wsf01_I13_02 and wsf01_I14_02. I share some pic's with the following links. Clipboard01+02 are from wsf01_I13_02 (old and new) and 03+04 are wsf01_I14_02. All done with .13 steam version.
https://www.schwerterkueste.de/downloads/Clipboard01.jpg
https://www.schwerterkueste.de/downloads/Clipboard02.jpg
https://www.schwerterkueste.de/downloads/Clipboard03.jpg
https://www.schwerterkueste.de/downloads/Clipboard04.jpg
Thanks for the continued reports, they've been logged into my notes. I'm planning to get back to this project over the winter.