PREVIEW VERSION ONLY
** PATCH A1: Fixes some of the metallic glare in v8193.21 prior to Jan 21st
** Doesn't work with preview versions after Jan 21st, will add those changes as they reach dev build
For use as replacement for OC Mines and Caves or as a stand-alone tileset.
Tiles in SET file match those found in OC Mines and Caves but may not be completely compatible with CEP mines and caves.
This is a pre-release version. Walkmeshes are not finished. Some water tiles are not fully decorated. Mines are not fully decorated.
Tilegroups are not done, so most special door tiles won't work yet.
Please don't put a lot of time into making a world with this set yet. Many parts are liable to change, especailly walkmeshes.
Please report missing textures, flickers, and shimmers, which might be the result of bad or missing material files or shaders.
Attachment | Size |
---|---|
![]() | 2.37 MB |
![]() | 23.94 KB |
![]() | 55.24 MB |
A Fairy Tale |
80% |
Legends of Verssavis--Athena's Gambit--Chapter One |
77.5% |
Nihil Trilogy: Awakening |
92.5% |
Night Howls in Nestlehaven V1.17 |
93.3% |
Dark Avenger Chapter 2 |
91.7% |
Serene |
84% |
Crimmor |
98.6% |
The Crystalmist Campaign Chapter 2: The Lichway |
85% |
JEGs Training module |
100% |
From This Comes Strength |
98.9% |
Looks super cool, thanks for letting us use it! Could I ask if you have any release date planned already (I mean for the full release version), would like to use it sooo much in the adventure I am making! But I guess if I wanted to use it just for one or two locations, I should be ok with this right?
I don't actually have a full release date. I've got a bit of school work coming up in the next few weeks (lovely presentations...). But, I set a goal to add three more tiles a day, or correct about 10 other things on tiles per day. As long as I keep to that, it won't be long. Then I'll switch to doing expansion pack series.
If you wanted to use it right now, just keep in mind the walkmesh near water is messed up pretty bad, and there may still be a few rocks you can wallk through around the edges of tiles.
Okay, cool, thanks!
Well met.
This really looks amazing. Look forward to using in a game. Like the functionality of overriding the original campaign files a lot. Makes using so much easier.
For some reason, I cannot get this to work. I've got all the haks in the proper location, as well as the patch. In the toolset I get a blank white screen, unless I zoom WAAAY in, and then it can only render black at the edges of my viewing panel.
Can't see the image without signing in to my google account. Instead of giving a link try using the image button above (icon immediately to the right of the one that looks like a a flag when in edit mode) instead.
TR