This is a version of the keep interior tileset for NWN EE. I've added normal and specular maps to most textures except for fabrics and a few wood textures because it looked really bad on those. Even though the normal maps looked pretty "strong" on a lot of textures they aren't even noticable. I'll have to do some fine-tuning here.
Keep in mind that this does not work with the official version of NWN EE yet but just with the latest development patches.
I guess that leaves me some time to work on the normal maps some more.
Attachment | Size |
---|---|
![]() | 13.14 MB |
I don't have the EE and will probably not get it for a long time, so I am unfamiliar with its visuals, Having said that, I don't see any major difference with the added maps. You mentioned they aren't noticeable, so I am wondering if such is a quality of the normal and specular maps themselves in the EE, or just this particular case.
Jax, if you don't have EE, you wont see any difference. the maps are a feature of EE. Having said that,, whatcha waiting for ? It can only get better....
**if you meant you can't see difference in screenshots,, well... it's hard to judge from a screenshot.**
Errr... no, I meant if the maps are noticeable in the EE. I know they wouldn't work in the original game. As far as I have seen in videos and pics, the maps are barely noticeable, and since Zwerk mentioned it was hard to notice when it came to this particular release, I was wondering if it is a staple of every map on any surface in the game, or just the present tileset. Unfortunately, I won't be able to get the EE for some time because there's still many other games I have yet to play in my list. I am just now finishing Wild Hunt, which was released in 2015. Next one is Battlefield 1, released in 2016, and so on, so it's going to take a little while for me to get to 2018's NWN EE. Already dreading the amount of time Skyrim Special Edition is going to take simply to mod...
I tried creating a test module but when I use the area wizard to create an area, I get the following message:
"sqrt: DOMAIN error"
This is with build 8172.
Grym,, you can eventually click past the errors. This doesn't affect gameplay at all.. the error can be a PITA to track down depending on how many mdls are causing it.......
my 2 cents,,
If you must build with it,, remove the mtr file,, build,, then add it back in....
The old and tried method of smashing it till it works again.
Except that there are no models in this case. I'm just trying to create an area so I can see what Zwerk built. I can't do that even with build 8174. The sqrt error comes from the Keep tileset and nothing I've built.
*sigh* I'll just wait until the next release.
FYI : Fix is in Neverwinter Nights: Enhanced Edition Development Build 8175 [RC2]
"The “sqrt DOMAIN error” happening in the Toolset on compiled models without tangent data should finally be fixed."
Yep! 8175 solves the SQRT issue. I have to say that I like what I see. Especially the galleries and garderobes! The load time is comparable to LoW's tilesets.
Any chance of getting upper floors made of wood? In most keeps, flagstones were kept for the ground floor. It would be very nice.
All in all, a significant improvement over BioWare's Castle Interior!
Vote 10!! Wonderful, thanks!
Just a question: we have two tei01_log01_s files... a dds and a tga. Are both used?
Yes/no/maybe. It's a holdover from the original release of the game 18 years ago. TGA are there for machines that can't handle DDS.
TR