This is the NWN:EE version of Diademus's Spider Caves with improved walk meshes. I changed all of the WOK meshes. This started with some bug fixes of the existing and then I got caried away and improved them. You are much less likely to get caught on obstacles. Monsters navigate better. And you can explore more of each tile.
I also removed the spec maps from the cocoons and the mushrooms. I did not like how shiny those were. They look better now.
This could be considered a breaking change so I renamed the hak. It is now named The Underdark which is also how it is listed in the toolset.
Why is this a "breaking" change?
I changed every walk mesh. This changes the function of the areas built with prior versions of the tileset.
More of every tile is accessible and larger creatures should be able to navigate the tiles better.
Notes
This was the first time I worked on a tileset this extensively, and so I was not super consistent as I worked through them. As first I just fixed some problems. I became bolder and decided that I wanted my character to be able to go to more places in each tile, walk on top of boulders, perch on ledges etc... So I became more ambitious the longer I worked at it. The tiles I started with however were just fixes. I may go back and go over all the tiles again later. In which case I will update the version number. Better to get this out now though as I don't know when I'll be working on this again.
Releases
2024 dec 6: v1.3 Smoothed rough corners and fixed a walk through walls bug. (h01_01, h01_02, h01_03, h02_01, h02_02, h02_07, h02_08, h02_09, h02_10, h0401, h0706, h0707)
2024 dec 5: v1.2.1 Aesthetic fix. Removed stray shadows. (A20_01, h01_02, h07_02)
2024 dec 3: v1.2 Bug fix for the "breach" group of tiles. (s01_01, s01_02)
2024 dec 2: v1.1 Initial release
Attachment | Size |
---|---|
the_underdark_ee_v1_3.zip (41) | 9.14 MB |
One of my favorite tilesets. Looking forward to testing it out. Well done! Thanks for sharing your work.
Well met.
Neat. The in-game screenshots look amazing. Is the orginal used in any module I can play?
And would be worthy of a note if this new set is going to be used in a module currently under construction.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Yes. It is available in a number of them. One of which is Deekin's Pit.
https://neverwintervault.org/project/nwnee/module/deekins-pit
There's an area called Spider Caves that uses the spider cave's original tileset.
Directions:
Well met.
A pearl to you. Will give that a try. I remember being impressed with the screenshots you posted of that persistent world. And many thanks for the detailed instructions.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Nice thing you added more fixes, great work
Thank you