*** Updated on Oct-5-2020 with an override for Human vision only. Torches & items are all vanilla NWN. ***
Updated on Sept-15-2020 because of the new lighting in EE patch .15 released today
Thanks to the Enhanced Edition of NWN by Beamdog (as of Sept-15, 2020) it is now possible to use the exact area of effect for the PnP light sources and vision.
Three different sets of content to choose from:
3eVisionLightEE - Vision and Light per the D&D 3rd edition ruleset ("feet")
BXVisionLightEE - Vision and Light per the BECMI ruleset ("yards")
BioVisionLightEE - Vision and Light with true metric values ("meters")
Actual changes vary according to which content pack you select
\hak\ A hak useable by players and builders \override\ Alternatively all the files in the override \erf\ light spells, compiled and source (3e and B/X packs)
Pick one package to try (3e, BX, or Bio)
Players - Option 1 (Recommended): Use the hak as a userpatch-hak.
- Option 2 (If you don't know how to create a userpatch): Dump the contents of the override directory into your Neverwinter Nights override directory.
Builders - Option 1 (Recommended): Create your own hak using NWHak and the contents of the override except for the scripts. Import the scripts directly into your module.
- Option 2 (If you don't want to create your own hak): Use the existing hak.
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Nihil Trilogy: Awakening |
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Planescape: The Shaper of Dreams |
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A Fairy Tale |
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Dark Avenger Chapter 1 |
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The Cursed Land |
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Night Howls in Nestlehaven V1.17 |
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Trial and Terror |
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The Darkening Sky - Prologue |
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SoZ Overland Map Demo and Documentation |
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Awesome, thanks for putting this together, I couldn't decide how I wanted mine and prefer someone else do all the lip biting over those decisions! Here, have some stars!
I'm intrigued by this, Grymlorde, thank you for working on it. I always thought that the racial "vision" bonus feats never quite translated into the game. But to be fair, I never thought it quite translated into PnP either.
Nice job.
Nice stuff. :-)
Updated to version 1.01 wherein I removed Symphony's HDR shader as it is no longer needed with the latest EE update.
Note that if you turn off the new enhanced lighting engine, then you should use Symphony's HDR Shader (see related projects). But if I recall correctly, even if you set the new lighting engine to only 16 lights it still looks better than before.
Also, Beamdog updated the light recalculation subsystem, so the "sometimes a door, object, or henchman stays green" bug is gone. Thanks BD!
What if one likes the default...but wants your pitch black for humans and halflings only? I also thought that halflings had infravision....It would be nice to only have humans have pitch black. Could you just make one for humans for pitch black? And make it for both player and builder as an override? Been too long for me to make up haks. Thanks.
Done. Works for both EE and 1.69
In NWN, Halflings don't have "infravision." To give them either low-light vision or darkvision, just edit the race_feat_half.2da and give them the appropriate feat (see feat.2da) and drop it into a hak or override.