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HDR Contrast Shader Override
Submitted by:
Submitted by
Symphony
on 2018-04-05 13:52.
Last modified:
2020-11-19 12:33
Game:
NwN:EE
Category:
Original Hakpak
Requirements:
OC
Language:
English
Tags:
Shader
,
override
,
Contrast
,
HDR
,
Symphony
,
.shd
,
Enhanced Edition
,
EE
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Very interesting work! Based on the screenshots, I'd say I prefer your shader over BD's. Good job! Now to test it out for myself.
I'm still testing this out. Honestly I'm not seeing much of a difference, but then again most of my areas are so darn Grym Dark...!
For those who are curious, I started using Grymlorde(R) for dungeonmaster and Grymwurld(R) for my game world back in 1978 --- decades before the term grimdark even existed!!! And "grimdark" as a genre has been around for centuries (e.g. Norse Sagas, Celtic mythology, original fairy tales, etc.). It wasn't invented in the late 20th century.
The benefits of this override really shine (pun intended) with spellcasting VFX. It makes the spellcasting look... well, more magical. Also with this override, the Advanced Frame Buffer effects are much more noticeable. In most cases, they are unnecessary but when playing in a brightly lit room during the daytime, enabling some of those settings now makes a real difference.
And when using my PnP Vision, Light spells and Torches (HCR) hak, the contrast between pure black and spell VFX can be quite dramatic, especially when shadows are enabled. The combination can produce dramatic shaows much like the old Quake and Hexen II games.
And finally, this override has enabled me to develop my forthcoming Enhanced Edition version of PnP Vison, Light, & Torches which will have true distance light sources. For example candlelight will be 5' radius, torchlight 20' etc.
Great work, Symphony!
Невероятно! Это лучшие шейдеры для этой игры! Спасибо! You are the best!
I liked this override a lot but it seems to have been made obsolete by the latest Beamdog patch. After updating I had a black screen that could only be fixed by removing this file from my override folder. Any possibility to update this file to work with the latest game patch?
Updated as per popular request.
Please read the new notes above.