This is an update of the ACPv4 - culled from the depths of Project Q.
This is a standalone package that adds support for the "demonblade" fighting style to all races/sexes, adds cloak support to the "demonblade" fighting style, and adds support for the "large" phenotype to all fighting styles.
Note, this package does NOT support custom cloaks. If you have custom cloaks, you'll have to add the models for them to the demonblade phenotypes yourself.
ALL FILES ARE INCLUDED.
Attachment | Size |
---|---|
![]() | 3.6 MB |
The Last Days of the Raven |
93.3% |
Planescape: The Shaper of Dreams |
94.3% |
Crimmor |
98.6% |
A Fairy Tale |
80% |
Dark Avenger Chapter 1 |
92.5% |
From This Comes Strength |
98.9% |
Night Howls in Nestlehaven V1.17 |
93.3% |
Nihil Trilogy: Awakening |
92.5% |
Lanterna |
75% |
SoZ Trade System Demo and Documentation |
100% |
Note, the included scripts are from the ACPv4 package and only support the "normal" phenotype. You'll need to code the "fat" phenotype yourself. I'd do it, but I use widgets in my module to switch fighting styles. If enough people are interested in my widget system, I'll add an ERF with the items and scripts to this page.
Definitely! :D
Any difference between this and the version in ProjectQ?
No difference. I just pulled out because ppl were asking for it by itself.
Nice!!
NIce! Great work GrumpyOldGoat! ;)
Why a tlk file tho? Been using 4.0 beta for years and it has no tlk.
I don't understand how you can use these without a tlk file. These have always had a tlk file.
Maybe it is merged with the CEP tlk? EDIT: Scratch that, there's custom modules using their own tlk and my ACP still works without its own tlk. Maybe it is merged with those as well.
Yes, the ACP tlk would have to be merged in otherwise the phenotype names will not appear in the creature wizard.
The what? No, no, I only use the hak for the phenotypes and animations, changing them by way of Kamiryn's Customize Character Override, which uses the crafting convo to change the fighting styles. Maybe that's why we never used a tlk or the changes in 4.1 don't work. No feat additions or anything.
What I was referring to was the little drop down menu when you edit a creature that lets you select its phenotype. Unless the strings for the phenotype names were merged into whatever tlk you are using, they will either appear as "BadStrRef" or whatever phrase occupies the tlk on the line specified in phenotype.2da.
The changes made in 4.1 are to models, expanded as noted in the description above. Getting the expanded animations and the large phenotype support to work has got nothing to do with a tlk or or the crafting convo. If this package isn't working for you, its because somewhere in your module's hak tree, you A) have a higher listed hak that is using older ACP models OR 2) the phenos for this package do not correspond to the phenos you are currently using for the ACP. I used the pheno numbers from ACPv4 (which is also used in Q). There are other packages that change the phenotype number for the ACP - CEP for one.
I surmised this should work without a hassle the way I've been using ACP all long. You confirmed the changes are all about the phenotype models. Thing is, I just tested it in a clean module, with nothing at all save the added acpv4.1 hak released in this pack. New character, bought a cloak, equipped it, and upon setting "Demon Blade" as acp style, the cloak dissapeared just as in 4.0 I don't peruse patch haks as those are the devil's work.
This is why I asked if anyone else got it to work, as in someone else who downloaded and tested it as well.
Don't know what to tell you, I've tested it in a clean module myself and it works just fine - using both EE v8193.13 and EE v8193.14. There is a setting in the Config Menu (CTRL+SHIFT+F12) that switches visible cloaks on/off. Maybe you've got that switch to "off".
EDIT - This only supports vanilla cloaks. If you are using custom cloaks, you'll have to add those yourself. I didn't bother ripping the custom cloaks from Q as there is no way of me knowing which models/numbers builders will have/use, but everyone has the vanilla assets.
I've posted a screenie showing a toon w/ cloak using the demonblade fighting style on a combat dummy.
Thank you for trying to aid me in this matter. Unfortunately, I only used vanilla cloaks, since it was a clean module with nothing but the ACP 4.1 hak, and cloaks were showing before setting the fighting style to Demon's Blade. I didn't even know there was a keystroke combination to set cloaks to invisible! Cloaks reappear as soon as I go back to the other styles, same as it did in version 4.0
I love the ACP. Thanks for this
Can anyone confirm this is working as intended? I downloaded and placed it atop my hak count but when I choose Demon's Blade art style, my cloak still disappears. It works the same as ACP 4.0 Beta. Come to think of it... I once culled it from Q as well, and it didn't work for me then, either, which is why I thought I did something wrong, and asked Pstemarie if he could share it alone in his Q override project.
LOL - I am pstemarie. New nic, same person. I'll have to look into the demonblade somemore then. When I left Q, it was working with cloaks. Maybe the cloaked version got killed in Q - in which case its gone forever cause I'm not doing the 100+ hours of work to reanimate the cloaks.
Just checked it in my new module - working just fine for me.
I've taken the liberty of fiddling around with the 'phenotype2da's and renaming the 'mdl's and repacking them to be compatible with CEP2.65, but I'm not sure how well they will work. And I haven't touched any .tlk file as they are beyond me at this time but I've been merging things for a while and some things have worked. Maybe someone more knowledgable than me can see if this works or not. Here's the link:
https://neverwintervault.org/project/nwn1/hakpak/assorted-phenotypes-packed-hak-cep-265-compatible
It's the file named:
acp41_cep265.7z
Thank you for this!!!
Very good !!
Thank you for doing this !