"Constructed within the Neverwinter Nights Aurora Engine and based within the Forgotten Realms setting, Arelith's doors have been open for over 13 years. The definitive online D&D roleplaying experience, our server is a truly persistent world boasting hundreds of players for you to share in the mutual enjoyment of collaborative storytelling and mutual expression.
Thanks to a passionate team of developers and Dungeon Masters, the Arelith sandbox is constantly evolving to better provide the tools an enterprising storyteller such as yourself needs to truly make the world, and your character, come to life.
Our server requires no special downloads to access, only a copy of Neverwinter Nights: Enhanced Edition. We pride ourselves on the accessibility of our server, and challenge you to hop in and join us in the ongoing adventure that is Arelith."
This is a collection of override files to help play the Arelith Persistent World Server. The files are optional, but fix some inconsistencies between the client default settings and changes made to the server.
These files are packaged into hak files. This allows users to disable or enable different layers as they please, using the userpatch.ini in their Neverwinter Nights folder, as detailed here: forums.beamdog.com/discussion/69487/nwn-ee-userpatch-ini-unofficial-faq
By using this patch method, these files will always load no matter the contents of the override folder, whether playing NWN EE on Steam or the Beamdog Client, and will only be overriden by module specific haks using the same resources. Additionally, the userpatch.ini can specify other haks to combine with these haks, such as the Arelith Graphics Overrides
Added 09/02/19
Four of the game's default 8186 shaders have been edited to allow Arelith to force the rendering of the game in certain areas to render without color. This, combined with Arelith scripts, ensure that this colorless gameplay only happens in Shadow Plane areas.
Encumbrance values have been changed on Arelith. With this override you will see the new encumbrance maximums, but without it, you will still be affected as per the server's changes. The weight allowance displayed in the inventory screen, however, will be incorrect.
Available Harper Scout feats have been changed. On Arelith, the Harper Scout prestige class has been modified to provide several optional "path" subclasses, each providing unique benefits. One of them provides the use of divine might and divine shield, but those feats cannot be used by the player without this override.
Spears on Arelith have been adjusted to be one-handed weapons, and their damage values have been modified to reflect this. Tridents have also been modified. With this override you will be able to "quickslot" a spear and a shield in the Function Key quickbar. Without it, the spear and the shield must be "quickslotted" individually.
Arelith uses extensive "Tail Scaling" to create different sizes of creatures models. However, the "TAB" tool tip glow will highlight inaccurate sizes of the creature model, which can be disorienting. This override prevents tool tip glow from appearing for those creatures.
Arelith has several placeables created with visual effects applied to them. Some of these placeables do not have assigned environment maps (for transparency), which causes "shiny" parts of the replacement texture to instead become transparent. This override adjusts some of those placebles so that they show reflections as intended.
Several missing or malfunctioning base game files have been replaced. Currently, the most noticeable of these would be the missing cloaks during horse riding, which, with this override, have been restored.
Colorized Quivers, and HD Weapon Textures, formerly contained in this override, are now a part of the Arelith Graphics Overrides, Please check this page to download these those visual overrides.
These files are on the Steam Workshop as overrides, as part of the Arelith Collection, a set of optional downloads designed to accompany the game data for playing on the Arelith server. Since these files are loaded on game start, these files may affect gameplay on non-Arelith servers, as well as offline gameplay.
For questions, please post to the Arelith Forums
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