Sunjammer's Conversational Item Scripts
13 May 2008
v1.00
Sunjammer's Conversational Item Scripts address a number issues with the standard item-related conversation conditional and action scripts. These new scripts (where appropriate) are stack-aware, allow the builder to specify the category of targets (PC, PC party members or all party members) and allow the builder to specify the location of items (equipped, inventory or both).
The set of scripts currently includes:
Getting Started
Download and unzip the ERF file. With the module you wish to use them in open in the toolset, select the Import option from the File menu and then navigate to the ERF file. Double click on the ERF file (or single click and click Open). If successful a message will appear confirming the number of scripts imported and the scripts will appear in the Scripts panel.
Known Issues
There is currently a bug nwscript which means that not all "acquired item" and "lost item" messages are suppressed when dealing with stackable items. This bug has been reported however until it is fixed players will see some individual messages in addition to the summary message created by these scripts.
I've noticed that the ginc_var_ops library does not support <= or >= comparisons. While this can be overcome by reversing the logic or modifying the quantity, it would be more natural for the builder if these operators were supported.
Further Information
If you have any questions, suggestions or constructive comments please let me know here, on the BioWare Social Network, or via my website.
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