These scripts make frenzy act more like it's supposed to according to 3.5 D&D. Here's a list of fixes:
- Strength bonus will now stack with both barbarian rage and spell enhancements
- Bonus attacks won't stack with "haste" anymore
- Deathless frenzy will only grant immunity to death, not to neg-energy damage or level/abillity drain
- Damage taken each round will now be 2 pts, not 6 pts
- Berserker will be unable to stand idle dunring frenzy: once he spots an enemy he will charge him immediately
- If there are no enemies in sight, berserker will have to make a DC 20 will save to end the frenzy
- If he fails the save he'll go insane and attack the nearest creature seen, friend or foe
- Each round he will reroll the will save to end the frenzy
Enjoy ;-)
Downsides:
*since the scipt uses SetBaseAbillityScore() the exported characters may fail the 'enforce legal character' restrictions
*if a boss kill triggers a conversation the berserker may not be able to be part of it. Then again, the OC frenzy had the exact same issue
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