This creature is a new myconid model for Neverwinter nights 2, inspired by the "mushroom people" of the Dark souls.
Installation instructions :
In the zip folder, you'll find 2 files.
- Copy the "mushroom_hak.hak" file in My Documents/Neverwinter Nights 2/hak folder. Don't forget to associate it with your module in the toolset.
- In the toolset, import the "mushroom_erf.erf" file to find the creature blueprint in the creatures list, under the "plants" entry. The model is tintable.
Special thanks to the members of the nwn vault forum community for their help during the development of this project !
Attachment | Size |
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![]() | 1.69 MB |
Very cool! Should be entertaining at parties, because he is a... fun guy (fungi). Bah dum, tish.
Once again you impress me with your normal mapping. You are seriously talented.
he's cute :D nwn1 needs this too!
Well, I suppose it can be ported for nwn1, although I don't know what's the usual polycount for a nwn1 creature. The lod2 mesh, which weighs something like 1400 polys, should do the trick.
*rolls eyes at rjshae*
OMG, he's adorable!! Don't want to fight him!! Just want to cuddle him!
Vary cool new model Mr K,
Now I have to add a fungal themed area ... the list gets longer.
PJ
Oh god... visions of getting one shotted at Darkroot Garden in Dark Souls.
I love it!
Is it possible to play as one in the oc ? :)