This modder resource provides a new creature for Neverwinter nights 2 : a giant frog.
Installation instructions :
In the zip folder, you'll find 2 files.
- Copy the "frog_hak.hak" file in My Documents/Neverwinter Nights 2/hak folder. Don't forget to associate it with your module in the toolset.
- In the toolset, import the "gfrog_erf.erf" file to find the creature blueprint under the "Animals" entry. The creature is tintable.
Special thanks to the members of the nwn vault forum community for their help during the development of this project.
Attachment | Size |
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![]() | 5.7 MB |
Kallister, that looks GREAT!
When you need a big boss fight, but a Pit Fiend is not epic enough.
A nice addition! Thank you.
Ribbit!
/it looks great ingame.
Thank you ! The blueprint I provided may not be adequate for an "epic boss fight", though... :)
This is of course a cool frog. I waited for her long ago. But in her 37000 poligons. Probably a retopology who did. Of 5-10 such enemies a game awakes unfortunately to brake.
Hello Nokas,
I'm not sure where you found such an high polycount... I think you're taking the whole polycount of the three frogs models (original mesh+L01+L02), added to the collision spheres and the bones. That's indeed more than 37 000 polys, but in game, the collision spheres and the skeleton bones are not rendered, so it doesn't count. And only one of the three meshes is displayed, depending on your distance to it.
The original mesh weighs 4100 polys (and triangles), the L01 2400 polys, and the L03 1600. I made a test with 10 frogs in a high detailed map, and encountered no problems...
The fact that it works so well it of course pleases. and nevertheless look at a screenshot. The model has many polygons And however and nothing with him. The main thing works. Likely some secret of successful optimization. It is a pity 3ds for max doesn't show a skeleton of a frog. I use a plug-in of NWN2 MDB Exporter.
https://yadi.sk/i/Q4Ed7TDg3LDMNB