These are the haks, areas, items and monsters from the long running Persistent World "Baldur's Gate: The Sword Coast Chronicles". The module contains 133 areas, 209 monsters and hundreds of items. It also contains the Drow city of Sshamath and several Underdark areas. It's really two worlds in one.
These areas are now available for the public to use however needed. The only two stipulations placed on all of the below content is that you cannot make money off of it and you must give credit to the creators of not only the PW but the individual 3rd party content used.
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Original Team
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Additional Team members and contributors to this version.
Other contributors whose help was greatly appreciated: HMV, Jayni, Akvait, Magicshisha, Raetin Electrocuter, Raph and Wildelf. If I forgot anyone please forgive me. It's been quite some time now since we all worked together.
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Also please note the 3rd party stuff used to help create the Module:
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This module contains 133 areas, 209 monsters, 20 quests and over 1,000 items. The areas cover Baldur's Gate, Candlekeep, Beregost, The Cloud Peak Mountains, Cloakwood, The Woods of Sharp Teeth, The Fields of the Dead and every place in between.
Below you will find several files. One will be a module file that is ready to play, a directory folder version for you to look at in the toolkit, and the haks needed to run these areas. Also included are the item and monster add ons.
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Install:
Place the Directory and the mod file in your My Documents/Neverwinter Nights 2/Modules folder. The Hak files go into the My Documents/Neverwinter Nights 2/Haks folder.
VAULT NOTE - The file (bgtscc_play_mod.rar) is currently corrupt, along with the saved Rolovault copy of the file. This will be rectified as soon as possible. If you have a working copy of the aforementioned file then please contact an administrator or moderator so it can be uploaded.
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bgtscc_play_mod.rar is corrupt - please re-upload, I really want to play this. :( :(
I downloaded multiple times to confirm - this is the only corrupt file.
I checked on the Rolovault and it appears that the copy saved there is corrupted as well. A vault note was added to warn other downloaders about it. Someone might have a working copy of it lying around too, though the IGN Vault page seems to show that there were people having trouble with corrupted downloads of it when it was released on there as well.
If I remember correctly this whole upload is stripped of content including toolset items like textures,grass, and tile varients. it also has been stripped of all encounters if I remember right and not all the haks were uploaded with it. is more of a builders resorce then a playable module.
I can open the copy I have of the play mod in the toolset but comes up with a ton of missing resorce screens as its loading.
Kanis
Just an FYI for anyone wanting to open the directory version up without errors/crashing areas.
(1) The areas crash because they have creatures in them who were built using a skills.2da with 65 (0-64) rows (e.g. the toolset senses that the module should have 65 total skills even if they weren't used on those creatures and fail). This can be solved by either (a) creating a skills.2da with the appropriate number of rows or (b) using a GFF editor to delete the creatures out of the creature list of any crashing area GIT and GIC files. If you take this approach you also need to delete out all the UTC blueprints from the module directory.
(2) The module sends an error about two missing toolset icons. It wants TT_GR_Cliff_10.bmp in your NWN2Toolset>Terrain installation directory and AG_Champi_01.bmp in your NWN2Toolset>Grass installation directory. These files can be found in DDS format in the builder hak. You just need to make a 64x64 bmp version and put them in the right spot. There are free online converters for this if you don't know how to do this.