This area features part of a forest, a river, a lake, mountains and a druid grove. It represents a part of Chondalwood and in specific the region near a druid grove. Chondalwood was selected because it was the place where Silvanus appeared during the Time of Troubles.
With the help of a friend, some lore was created to facilitate the existance of the druid grove, the Guardian and the Heart of Silvanus. Hopefully, there aren't any major inconsistencies with the general FR lore and the Time of Troubles. Not sure how good this attempt is, but it is what i had in mind when deciding to create such an area.
Regarding performance, i apologise in advance for the heavy use of trees and vegetation, as it may cause problems. It is my belief that environmental shadows should be turned on for this area, as they heavily impact the feeling of the forest (as well as fps unfortunately).
Some parts of the ground may seem a bit jaggy but i doubt they can be improved more, taking into consideration the variety of heights for the area and the absence of mesh refinement abilities from the toolset.
And an issue with the creatures: some of them (such as deers) have been placed outside the occlusion grid (buildable area) on decorative purposes. While they do show up in the toolset, they are not visible ingame. Perhaps it is a nwn2 engine issue, since placeables, npcs and creatures that can battle the player are displayed (ingame). The problem seems to be with creatures with a decorative purpose.
Two versions are availiable, one with haks and one without any haks. Be warned however that the second will seem more or less incomplete as almost all the effects (and i also think the overall feeling) of the area will be missing.
Updated version with hak to proper pond/stream colour and removed flock of birds. Any suggestions are welcome, thank you.
Version with haks/overrides:
Attachment | Size |
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![]() | 8.35 MB |
![]() | 8.32 MB |