Name | Baldur's Gate City |
Author | Sébastien Raymond |
Submitted / Updated | 04-13-2008 / 05-08-2009 |
Category | Exterior : City |
Patch | 1.22 |
NWN2Game | NWN2:SoZ |
Description | |
Here it his: Baldur’s Gate City completely revamped. All exterior areas have been reproduced, as well as all the shops, temples and all places of interest like the Ducal Palace, the Iron Throne, the H-Q of the Flaming Fist, and so on. However, you will not find individual apartments of citizens like in the 1997 release. The city is animated by commoners, merchants, aristocrats, and priests, through automated scripts. I respected as closely as possible the original design release by Bioware in 1997 and I even observed the precise location of objects in indoors areas. You can use this Prefab like you wish however mention my name and e-mail address please. Cheers, Sébastien Raymond ////////////////////////////////////////////////////////////////////////////// SPECIALS THANKS TO: Anthony Dietrich (aka Kieron), who helped me in the translation of a variety of texts included in this prefab and to Edward, a talented scripter (aka Ebear) who give me some help in some twisty scripts. Also for Jlftn, the maker of the Sword Coast Chronicle, who inspired me for the Iron Throne building exterior. Special thank to Nytir maker of the Building construction Kit (BCK) and to RWS for is RWS Deep Sewer Tileset. Finally, to Michael Hoeing, compositor of the Baldur’s Gate original music. /////////////////////////////////////// raymondsebastien@hotmail.com |
Attachment | Size |
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![]() | 138.53 MB |
Good Job