For a long while, we used Bishop voice-over clips to act as placeholders in cutscenes in order to get NPCs' lips moving and talking animations firing.
After we all went completely bonkers from hearing Bishop's simmering condescension as he said "You can ask" over and over again in every single cutscene, we came up with a better solution.
I made 12 silent wavs and hex edited the lip synch .fxe's to provide silent placeholders for the cutscenes pending voice-over, so we could have lip anims and talk anims without having to hear "You can ask" ad naseum.
This isn't something we're using in the final release of Purgatorio, just a temporary tool. But it struck me that it would be useful to folks who aren't doing VO for their modules.
So, all you need to do is:
Now the NPCs' lips should move and talk anims should fire while the silent wav plays.
There are skeleton references in the lip synch FXE files. The skeleton references don't seem to have a huge effect on the lip movements for the base N/PC race appearances (human, dwarf, etc.). We haven't tried these with more exotic models such as balor or whatnot.
So these lip synch files+silent wavs are just using the P_HHF skeleton. I'll add the rest of the skeleton FXEs + renamed silent wavs to this submission unless some intrepid soul beats me to it (which would be great, because working on this only slows down work on Purgatorio).
Content
The .rar file contains twelve (12) FXE lip animation files and twelve (12) silent audio clips for getting NPCs lips moving and talk anims firing during a cutscene conversation. The FXEs all use the P_HHF skeleton reference, but the files seem to work at least for all basic appearances (dwarf, elf, human, half-orc, etc.)
Attachment | Size |
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roguedaolipflappersv1.0.rar (389) | 943.79 KB |
I use these with every project. Can't live without them!
I also use these in all my modules.