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Special Effects Viewer
Submitted by:
Submitted by
kevL's
on 2021-01-22 13:27.
Last modified:
2021-04-12 19:08
Version:
1.1.1.0
Game:
NwN2
Category:
Tool
Requirements:
OC
Language:
English
Tags:
Special
,
Effects
,
file
,
sef
,
VFX
,
SFX
,
Visual
,
Audio
,
appearance
,
plugin
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Downloaded and installed, thanks Kevl's.
I'm afraid I couldn't get it to work though (SplitterDistance must be >0 first, then other messages stated it must be between Min and Max).
fix up
ver 1.0.1.0
Thanks!
Now that it's working, I'll play a bit with, and rate it accordingly
Super. Works great and came just when I was looking for something to view vfx with, rather than guessing/trial and error.
Thanks KevL's!
+1 Cino
Ok, now I've played around with it a bit, two noob questions:
1. How do I know which of the listed effects are in visualeffects.2da?
2. How do I apply an effect from a script for effects not in the .2da (like with EffectVisualEffect)?
1. How do I know which of the listed effects are in visualeffects.2da?
select an effect in the plugin and click the Copy button (copies the filename to Windows clipboard)
open VisualEffects.2da and search for the filename ... if found, see what row and column it's under to guess at roughly what it does if/when the VisualEffect constant is used ... note that some effects are used more than once in the .2da
2. How do I apply an effect from a script for effects not in the .2da (like with EffectVisualEffect)?
if you find something appropriate in VisualEffects.2da
int id = ; // row# in VisualEffects.2da
effect eFx = EffectVisualEffect(id); // see NwScript.nss doc
if not ->
string sFx = ; // .SEF filename w/ or w/out extension
effect eFx = EffectNWN2SpecialEffectFile(sFx); // see NwScript.nss doc
then use either
ApplyEffectToObject() or ApplyEffectAtLocation()
iirc certain effects may require either/or an Object or Location ...
play around with it, what i said might be wrong but I think it'll things going,
Gotcha. Thanks. I was text searching the 2da and every effect I wanted to use was not in there :(
And I really didn't want to have to add stuff to the 2da (just cause I'm lazy). So the tip on effectnwn2specialeffect is gold. Thanks!
Forgot to rate it!
I kept one star from the rating since there's no option to select the creature you want to test the vfx on
Would it be possible to have a dropdown list of possible creatures KevL's?
I kept one star from the rating since there's no option to select the creature you want to test the vfx on
Lol - i was going to ask about that on the forum thread ... yep.
maybe today, maybe next week - busy atm
2021 mar 13 - 1.1.0.0
- reworked to prevent pseudo-memoryleaks
- added source and target appearance selections, and distance between them
- enhanced filtering and resrepo loading, etc
- stores recent search strings in prefs
bla blah
Now, I can give the tenth star!
Great work kevL's!
1.1.1.0 update!
- fix exception when a search is attempted
Too bad it doesn't appear on the first page of the neverwintervault. Did you forget to check the "first release" box KevL's?
hey 47,
yep that's checked. And it works for first release. The problem I see is that it should probably push updated releases to the top of the page also ... maybe ill suggest it in Tech forum,
(though my impression is that nobody really wants to change this old forum software and risk making it unstable)
edit. A "repush" or "bump" checkbox would probly be better ... or just change "first release" to "send notice to front page" -- that does that and then immediately clears itself
Looks very useful!