MDBConfig is an easy-to-use Java 7-based utility that will allow you to view and modify the parameters in every packet header of an NWN2 mdb-format model file. It will allow you to make changes to a placeable or tile, such as revising the texture files used, changing the alpha transparency settings, modifying the diffuse and specular color behavior, and activating the projected texture setting. It can also be employed to view the settings used by the original game developers on their assets.
Note: You will need a version of the Java 7 JVM (or later) installed on your computer in order to use this tool. To get a copy, search for the official "Java Downloads" site.
I hope you enjoy this tool and find it useful.
Features:
Disclaimers:
Revisions:
Attachment | Size |
---|---|
mdbconfig_1.10.7z (345) | 78.93 KB |
mdbconfig_v1.9.7z (500) | 79.54 KB |
mdbconfig_v1.8.7z (296) | 75.12 KB |
This is a fine and handy tool! Thank you for your work!
Oh my god.
Thanks rjshae !!!
Thanks for this rjshae.
Two things you could add:
- keep the history of last opened files from session to session (it's always empty when I restart MDBConfig), at least for the paths.
- automatically add the .mdb extension if it's not there before you save the new model.
Thanks 4760. The new version 1.8 should provide these enhancements.
Saves a lot of time. It's a must when working with models.
this comes in really handy and saves quite a lot of time. thanks a bunch ;)
I'm afraid I found a bug Bob (in addition to the specular/glossiness issue):
Krighaur's and Xaltar's head packs overlapping the range 45-60 (not for the head themselves, but the textures), I decided to change this on Xaltar's heads (changing the texture files, and in the meantime moving the heads so they won't override the original ones - I prefer to have several, even if some look not so good).
This being said, I found that the mesh for the facial hair (or more probably, its UV mapping) is not exported correctly. Check with the tiefling female heads: on the new models, the eyes are totally white (but MDB Cloner did the job, if that could help).
But I still use MDBConfig regularly!
The meshes are exported untouched. It's probably something to do with the Specular value precision.
I love this tool. Expecially because it work so well on a Mac without an emulator. Great job.
quick question, what is the difference between Alpha test and Alpha Blend?
Alpha Test is 1-bit transparency. I.e. on or off. Alpha blend was intended for 8-bit (grayscale) transparency, but it really only works for f/x.
Hey rjshae - Two more questions. What does the cutscene mesh do? And is there a way to add or remove packets (like getting rid of a Collision or LO mesh)?
I can only speculate that a cutscene mesh is used for cutscene dialogues. Perhaps it uses a higher poly count for more fine detail?
To remove packets, you will need to use Blender with a import/export add-on such as nwn2mdb.
Thanks a lot for the update! Now I can use your wonderful program too.
Excellent!
Thanks mate!
Since Java 7 is no longer available does this work with Java 8?
Yes it will work the same. I am using 8 and it works just fine.
Essential for many things.