There are two integral parts to this tool, one which is a stand-alone Conversation Editor program which uses XML files, and the other a NWN2 Toolset plugin that converts NWN2 conversations to and from the XML format used by the stand-alone program. I wrote it because I wanted to edit conversations for modules on my low-end laptop, and the toolset already takes 25+ seconds to start up on my main computer.
Change list:
Separated Flamewind Conversation Editor program, NWN2 Toolset Plugin file, and source code for plugin into .zip files available for separate download if desired.
Updated the Readme file to include .NET framework requirement and more detailed instructions on installing plugins.
11/29/07: Fixed an error related to node order with links, possibly the error jackyo reported. Updated ConversationEditor and LatestBundle zip files, also added version for latest patch of NWN2.
1/08/08: Fixed another error related to the node order with links. Updated ConversationEditor and LatestBundle zip files.
12/30/08: Changed Conversation Editor so pressing delete while editing text deletes letters from text instead of deleting entire node.
10/30/09: Added latest version for latest NWN2 patch.
Attachment | Size |
---|---|
1_23_1765_patch.zip (371) | 18.6 KB |
conversationeditor.zip (647) | 43.42 KB |
latestbundle_1_23_1765.zip (468) | 61.11 KB |
pluginsourcecode.zip (374) | 21.79 KB |
Hey, it's Kethlak under a slightly new name. Just want anyone looking here to know that I've released this as open source here: http://neverwintervault.org/project/nwn2/other/tool/flamewind-conversati...
Thanks for the response Kethlak! The Conversation Editor has been updated for 2019. With new features like Spell Checking, Strref handling and also support for NWN1! You can find it here: https://neverwintervault.org/project/nwnee/other/tool/flamewind-conversation-editor-20
I really like this tool and the idea behind it. For me, it's also important to be able to work on conversations files without having to start the NWN2 Toolset.
I've used the Flamewind Conversation Editor to translate the conversations into another language. However, when I imported the translated files back to the mod file, I found out that in some files conditions and actions scripts were missing (quite at random, btw, because others seemed to be ok).
And also, whenever there were two conditions with 'OR', after import it was replaced with 'AND'. So I had to check all the files and correct the scripts.