V1.1
This is an override of the NWN2 standard domains, mostly adding flavour to the domains and spells especially for level 1-3 clerics.
Also removed fireball from fire sphere. Magic domain is also much closer to the canon 3.5 one now.
I also added LAW, LUCK and CHAOS domains but no domains that are not D20.
The domains are based on canon information with flavour modications using spells already existing in the game.
Simply put it into your my "documents/neverwinter nights 2/override" directory.
Air: Uncanny Dodge
2) Gust of WInd 3) Call Lightning 6) Chain Lightning 8) Storm Avatar
Animal: Animal Companion 1) Hold Animal 2) Cat's Grace 3) Dominate Animal 6) Awaken
*Chaos: Slippery Mind
1) Remove Paralysis 3) Cloud of Bewilderment 5) Song of Discord 7)Mass Blindness/Deafness
(remove paralysis refers to a chaotic's need for freedom)
Death : Summon Shadow 1/day 1) Death Knell 3) Death Ward 4) Phantasmal Killer 9) Power Word Kill
Destruction: Smite Infidel 1/day
1) Sound Burst 2) Contagion 5) Crumble 7) Disintegrate
Earth: Toughness Feat
1) Foundation of Stone 3) Spike Growth 4) StoneSkin 6) Stone Body
Evil: Turn outsiders as undead
1) Inflict Moderate Wounds 4)Evards Black Tentac 5) Create Undead 9) Weird
Fire: Energy Resistance(fire) 5
1) Burning Hands 2) Combust 3) Flame Blade 5) Wall of Fire
Good: Aura of Courage 1/day
1) Aid 2) Magic Circle Against Align 5) Planar Binding 8)Undeath's Eternal Foe
Healing : Empowered Healing
1) Lesser Restoration 2) Remove Blindness/Deafness 3) Restoration 6) Greater Restoration
*Law : Bullheaded feat
1) Hold person 2) Invisibilty Purge 4) Lesser Mind Blank 6) Hold Monster
*Luck: Defensive Roll
1) True Strike 2) Bestow Curse 3) Protection from Missiles 4) Lesser Spell Mantle
(combination of canon: luck and fate domain)
Knowledge: Skill Focus - Lore
1) Find Traps 2) Knock 3) Clairaudience/Voyance 4) True Seeing 5) Legend Lore 8 ) Premonition
Magic : Skill Focus - Use Magic Device
1) Identify 2) Dispel Magic 3) Assay Resistance 5) Greater Dispelling 6) Spell Mantle 8 ) Blackstaff
Plant Woodland Stride feat
1) Entangle 2) Barkskin 3) QuillFire 4) Mass Camo 5) Vine Mine
Protection Divine Protection 1/day
1) Shield Other 2)Resistance to Energy 4) Lesser Globe Invulnerabilty 5) Energy Immunity
Strength Strength 1/day
1) Enlarge 3) Divine Power 4) Righteous Might 7) Bigby's Grasping Hand
Sun : feat Greater Turning
1) Body of the Sun 2) Searing light 5) Undeath to Death 7) Sunbeam
Travel : Fast Movement (barbarian)
1) Expedious Retreat 3) Freedom of Movement 4) Haste 6) Ethereal Jaunt
(the canon domain has teleport and other phase spells which arent in game)
Trickery feint bonus feat
1) Camoflague 2) Invisibility 4) Confusion 6) Greater Invisibility
War Battlemaster 1/day
2) Weapon of Impact 3) Keen Edge 5) Blade Barrier 6) Tenser's Transformation
Water Evasion
1) Grease 3) Polar ray 5) Ice Storm 6) Drown
(polar ray although originally a level 8 wiz spell is just 1d6 cold per caster level to one target, scales properly down)
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