The Neverwinter Nights 2 (NWN2) toolset is a powerful utility that will allow you to create your own NWN2 modules. This is the same tool that has been used by Obsidian game designers to create the official NWN2 campaign.
This brief guide will help you get started by demonstrating the basics of the toolset. You will learn fastest by experimenting with the toolset and by joining the NWN2 mod community, which can be reached through www.obsidianent.com (click on NWN2 logo).
Note: This version of the toolset documentation has been assembled for the purpose of the toolset beta test. We recognize that this documentation is not as thorough as desired and appreciate your patience and understanding in testing the toolset with only this limited documentation to assist you. In addition to your comments on the toolset itself, we would appreciate your feedback on what additional documentation is most needed to help both new and experienced modders create their own NWN2 worlds.
The exclusive NWN2 Toolset Beta Test forum can be found at www.ataricommunity.com. Please look there for more information on this Beta Test.
The NWN2 toolset package includes the following elements:
If you are experienced with the Aurora engine and NWN1 toolset, then you will find many familiar features in the NWN2 toolset. The toolset you have now has been redesigned, however, to make the most of new features and technology that is available for NWN2. Some of the new features include:
To use the toolset, just open the file NWN2ToolsetLauncher.exe. After a few moments, you should see:
All windows within the NWN2 Toolset can be docked, resized, and moved to set things up however you prefer. The main components of the toolset are:
Note: If you click on a blueprint, its properties automatically appear in the Property Panel. You can right-click on a blueprint to see its properties in a new window, but this process can be slow and no more than 3 property windows can be open at any time.
The HowTos provide additional detail about many of these features. Open the Sample Module to reverse engineer our content and learn more about the toolset’s functionality.
To try the Sample Module, start NWN2, click “New Game,” then “New Module,” and select 0100_UninvitedGuests.
To open the Sample Module in the toolset, start the toolset, then File Open, and select 0100_UninvitedGuests.mod.
We hope you enjoy all of the features of the NWN2 toolset. We appreciate your time and interest and look forward to your comments and suggestions!
Sincerely,
The NWN2 Team
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