NWN2 Creature Distance Tweaks v0.2
For NWN2 1.23 (supports both expansions)
by Søren Møller/Zarathustra217 (zarathustra217@hotmail.com)
Description:
This might seem as nitpicking to some, but a personal pet peeve of mine with NWN2 has always been how creature movement and fighting animations looked. Initially, I had hoped to change these animations, but in the process of analysing the issue, I realised that a major part of it seemed related to values that could easily tweaked through 2das.
First of all, combat, to me, felt too cluttered, with foes standing practically on your toes, seeming more like wrestling than what distance you would have when swinging and dodging swords. Part of what this package does is increasing the combat reach and personal space slightly.
Second, running animations seem a bit off too, and the second part of this tweak is to increase it slightly.
Installation and use:
Extract to your override folder. If you only want to use the combat distance tweak, only extract the baseitems.2da and the appearance.2da, and if you only want to use the movement tweak, only extract the creaturespeed.2da.
Feel free to use this, tweak and redistribute it as you like, as long as you give credits to this original package.
Feedback is much appreciated, hope you will enjoy!
Version history:
0.1 - First release.
0.2 - Minor update slightly increasing CREPERSPACE value (the personal space of a creature where it will block other creatures from moving).
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A really needed tweak :)
I wouldn't play without it!
RED FLAG: This is the mod that causes the dreaded Siegetower bug, in which said weapons are indestructible in the OC. The modified appearance.2da is the main culprit.
I love this mod! A slight but very needed change can make all the difference.