The Client Extension is an add-on to the standard NWN2 game client that fixes various crash bugs, restores the Internet Server Browser for multiplayer listings, and adds new multiplayer functionality to the game (for example, a better reply function, command history, and a host of other improvements).
Direct download link for latest version: http://www.nynaeve.net/Skywing/NWN2/cliext/ClientExtension_Latest.zip (63902) (the Client Extension includes built-in self-update functionality when a new version is released).
There are also significant improvements to the capabilities of the DM client included (compatible with DMFI, although not dependent on DMFI). For example, you can teleport objects to specific points in other areas without jumping to the area first, and (with some server script support) you can view creatures on the map in a different area than you're currnetly in.
A brand new, "headless" standalone DM client for NWN2 is also included that allows PW admins to log on to the server without launching the full game DM client.
You can now also create a shortcut to directly connect to a PW from the desktop with the +connect argument supported by the included NWLauncher.exe (see the included readme file for details).
See the following tutorial for help getting started using the Client Extension, should you get stuck.
Zelknolf's NWN2 Server Monitor can be used as a front-end to launch the game to connect to any server if the NWN2 Client Extension is installed.
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I have come back from an extended period away from NWN2 and opening the game the CE was updated to the .30 version. My game now has suttering movement. The only way to not have the stuttering movement is to run the game without the CE. People have mentioned reinstalling, restarting the PC, putting a .dll needed for jade empire into the game directory, and CE rollbacks. None of these have worked except for not using the CE. Any ideas?
stutter here also
description: from a standing start, click to move PC, screen freezes for a full second or two. Then it unfreezes and things are as they should be with the PC at (or still running toward) its destination.
i managed to rollback to CE .28
But it doesn't seem entirely consistent; the game loaded one time with .30 and it didn't do this start-stutter ...
@reiniken to rollback (hopefully temporary) I downloaded .28 from the link above and (backedup) then overwrote the files in
C:\Neverwinter Nights 2\ClientExtension
stutter-lag is gone in ver. 31
thank you Skywing :)
update: it seems to be an issue w/ near full RAM (it's still there). I have only 8gb RAM, so when it happened again i cleared out some programs and it went away ...
just to be clear for information's sake -- this really isn't meant as a nag -- it (this swapfile freeze or whatever it is) didn't happen pre .30. I can resolve this on my end so it's all good
Okay, thank you.
For anyone else still experiencing anything like animation smoothness problems, the CE 1.0.0.32 build has an escape hatch to return to the old time scaling algorithm in CE 1.0.0.28. This is the only thing that I can think of that could impact this sort of behavior, although I don't have an explanation for how the new algorithm (introduced in CE 1.0.0.29) would cause issues (it should be more precise in all circumstances than the old one, and much better than the precision loss that the default nwn2main time scaling behavior has). Of course, this presumes that any such animation stuttering is on account of the loss of time precision issue that the game has, and not some other (running out of memory and paging things out). To help determine whether this is the case, if you type /showfps, and you have a consistently smooth framerate but still have jerky/stuttering animation of the ground while your character is moving around, this is the issue that the time scaling changes are intended to address.
To use the escape hatch to go back to the CE 1.0.0.28-style scaling (definitely not recommended unless there is a problem observed), type:
/qpcscale splitdiff
Then restart the game. Or use '/qpcscale default" to go back to the default behavior and restart the game for it to apply.
This /qpcscale command is new to CE 1.0.0.32, so until that release is finished, you would have to switch to the prerelease update channel (type: "/updatechannel prerelease" and restart the game) to switch to prerelease builds. As always, you can always switch back to release builds (will move you back to the current release build from any prerelease build) by typing: "/updatechannel release".
All of the various loading failures I was reporting are resolved as of ver.31.
Thank you Skywing for both your efforts to keep this game playable and to improve on or add features. In particular, I am loving the map click movement. This helps immensely on some maps.
Got it - thank you for confirming that these are fixed (that was also what I was observing).
Much appreciate the problem reports - thank you again for reporting these issues and for confirming the fixes too (which is very helpful) !
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