NOTE: The Captured Spell Book System has undergone some improvements to the code and fixes since this release. This standalone version is no longer supported. However, it's most up to date format will be found within my module called, The Scroll, which was released 04 May 2016 and can be found in the link below. The Captured Spell Book System will be supported via the module code all the while I can give it my attention.
THE SCROLL: http://neverwintervault.org/project/nwn2/module/scroll
**** Last Update 30th January 2009: ****
VERSION 1.04
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*** UPDATED TO WORK WITH SOZ SPELLS - BOTH RANDOMLY & ABLE TO BE ADDED WITH THE DM TOOL ***
*** NB: BUILD NOTE: USE SPELL NAMES AS IN THE TOOLSET BLUEPRINT TO ADD AS VARIABLES TO BOOKS AT BUILD TIME (MANUAL UPDATED WITH VARIABLE NAMES) ***
NEW SPELLS ADDED WITH SOZ:
1st: Blades of Fire/Lesser Orbs (ALL)/Reduce Person (TOTAL ADDED: 8 - From 21 > 29)
2nd: Animalistic Power/Bladeweave/Snakes Swiftness (TOTAL ADDED: 3 - From 33 > 36)
3rd: Mass Snake's Swiftness (TOTAL ADDED: 1 - From 28 > 29)
4th: Orbs (ALL)/ Mass Reduce Person (TOTAL ADDED: 6 - From 26 > 32)
5th: Arc of Lightning/Greater Reduce Person (TOTAL ADDED: 2 - From 19 > 21)
1) *** MAJOR FIX *** Fixed the MakeSpellList function inside the alb_sbfunctions include file. (Not every spell was being cached.)
2) Made reading spellbooks MODAL so PCs cannot be swapped during a read.
3) Fixed a couple of spell entries that were not returning scrolls.
This module uses the same artwork as my Readable Books (LB), which can also be found at the Vault: Link
Captured Spell Books allows a builder to add spell books to their modules that can be found and copied by PC's.
A number of global parameters can be set to ensure a good selection of books with varying spells of different levels can be made. Alternatively, a default book setting serves well.
The demo module also includes a DM Tool to allow a DM to alter spell book parameters and create random spell books on the fly.
Captured Spell Books Comments On The Althéa Blog: Link
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