Purpose and Contents:
This package was made in order to help save screen space and help clean up the UI to make it more friendly to multiplayer environments.
Included in this package are changes to:[/b]
- DM Client Partybars
- Player Client Partybars
- Friendly Target UI
- Enemy Target UI
For the Player Side Partybar Changes:
- Partybar now fits about double the amount of portraits it did before.
- Portraits and buff icons are smaller.
- Party members' names appear next to their portrait.
- Health is displayed as Current HP out of Max HP.
For the DM Side Partybar Changes:
- Removed buggy HP and selection icons from the menu.
- Shrank portraits; you can still mouseover these to get the player's name and Shift + Right Click to access your normal DM commands.
- Shrank hp bar; you can still mouseover these to get the Current HP over Max HP for the player.
- Personal Portrait is in the same style as the PC partybar.
Changes to Targeting Frames:
- Friendly and Enemy targets now display their name and report what % of health they currently have.
TO FIT EVEN MORE PARTY PORTRAITS ON YOUR SCREEN (if your resolution allows it):
For the Player Side UI:
1) Using Notepad++ (which you can get for free at [url]http://www.notepad-plus-plus.org)[/url] or another XML editing program, open up partybar.xml.
2) On line 3, change the UIScene "height" value (which is currently at "602" pixels) to a higher number. Each portrait is 52 pixels tall, so you'll probably want to add on in amounts of 52.
3) Save and close the file.
For the DM Side UI:
1) Using Notepad++ or another XML editing program, open up dmcpartybar.xml.
2) On line 3, change the UIScene "height" value (which is currently at "602" pixels) to a higher number. Each portrait is 38 pixels tall, so you'll probably want to add on in amounts of 38.
3) On line 162, change the UIListBox "height" value (which is currently at "495" pixels) to a higher number. Add the same amount to this number as you did to the height on line 3.
4) Save and close the file.
Cheers!
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