By: NKT88
Contains explicit adult materials, suggestive themes and graphic images that might be disturbing to some viewers, discretion is advised, not for those under 18.
This is single player storyline driven campaign, if you're the type of sandbox styled free roaming adventurer, this mod might be less appealing, though linear, it does not mean that the quests always have to be done in order.
This mod has to be played with provided customized character who will serve as the main protagonist for the entire campaign, due to how the storyline and the mod were designed, doesn't support any other races and gender, you can play with standardly created female human character if you want, but it would get you an incompatibility with the mod standard and storyline, so it is very, very not recommended.
Spells are overhauled and more powerful, some even work differently to match the standard, they are not supposed to do a fixed damage, characters' abilities and modifiers play role in determining the damages and DC in additional to caster levels. Invocations mostly use CHA, but some use INT as additional. Arcane spells mostly INT, but certain spells use CHA to determine their damage. Divine and Nature spells use WIS, but certain Spells use CHA, even INT to determine their effectiveness.
Crafting is done by interacting with certain objects like forge, anvil, sawhorse, etc. Certain skills are required to be able to craft items successfully except for cooking and baking which are TfG. Certain crafting objects require fuels to operate, for example, forge requires coals to operate, anvil is located adjacent to forge, to be able to use anvil, the forge has to be activated first, using forge to smelt ores into ingot deactivates it and makes anvil unusable so the forge has to be reactivated to have the anvil usable, but using anvil to craft weapons doesn't deactivate the forge, you can use anvil anytime as long as the forge is active. Cooking and baking don't need skills but they need firewood (faggot, or is it fagot? sorry I don't speak english) to activate.
Added new spells and 3 more levels to Warlock's spellbook so warlock has 7 instead of only 4, with limited choice of arcane/divine spells at the last 3 levels, sorcerers and warlock can learn more spells, warlock gain spells faster, gain EB at every level and maxed at 14 instead of 20.
Sling is not supposed to be exist, it is replaced with revolver, but uses the same ammo as sling.
Thanks to many of them who have provided custom contents, I may forget somebody here, but I'm trying to credit all of them with all respect.
Whatever, it is important to do what your neighbor asks first once you're outside, doing this quest later could prevent you from advancing the plot if you're greedy type, you know what I mean.
Polymorph spell like Word of Changing DESTROYS your currently equipped item EXCEPT accessories(rings and amulets), weapons and ammo, it has to be made like this since unequip command doesn't work on polymorph, due to its limitation(probably) it appears that the engine keep your last CURRENT appearance permanently as your default appearance (have no idea why) instead of returning to the original default appearance, it happens when the polymorph form is the same type with the default appearance of the character but in different variations, the word of changing in this mod actually tranforms you to a "she-hulk" version, if you don't want to lose your items, make sure to unequip them first before polymorphing.
NKT88
== MERRY X-MAS & HAPPY NEW YEAR ==
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This campaign is a sad example of wasted effort and skills. The author got too much into a narrowminded vision of "hardcore gaming" that focus all the fun of a game in passing the most of the time watching the loading screen after being killed again than actually playing the game itself. and confusing the conception of "challenging" with "gambling" cause skills are unrelevant in this campaign, is all a matter if the dices will spare you from being oneshotted or not. And you will be forced to compete in this lottery every step you take. Is a pity cause the amount of custom content, the nice map design and cutscenes, show that the author really tried. But the problems mentioned above, the lack of coherence about the enemy difficult level (armored soldiers are less difficult to deal with than cockroaches and vermins of various kind), the never ending UNSKIPPABLE cutscenes inwhich your character get instantly killed soon afterward forcing you to get trough them over and over (they can be of 10 minutes lenght or even more), the boring boss fights that are just another boring gambling about if is going to land before your epic instant kill spell (you have it from level 1) or the enemy weapon (that will kill you in 1 hit), all of that just make this campaign unenjoyable.
I strongly recommend anyone that wanna give a try to this, to add at least 2 levels trough console command.
I wouldn't be so harsh... but I agree with Hentai User... it is a bit difficult for me to understand what should be the exact strategy the author thought we should know to be able to win the battles. Actually I don't really think there is any such strategy here, it does look like it is just a matter of luck... I don't know.
But I won't vote. I'd rather wait and try again later... what I can say is that it is definitely a very interesting and carefully done mod... it does feel like there is a great adventure here if you manage to move beyond the battle mechanics. The design may be strange and the cutscenes might have been done differently, but you can see the amount of work that was put into it and it surely deserves a lot of attention from the community.
Perhaps someone with more patience to face the death and reload cycles will finish it and take into consideration all the other aspects... and give the author the credit for all his hard work... I hope so, this kind of mod is becoming increasingly rare nowadays, mod makers such as NKT88 should be encouraged - with some adjustments this one can be improved a lot!
This campaign is just unplayable, at least in its current condition.
In addition to what Hentai User and Vidal already said you must also consider that mobs respawn over and over again. So, even if you had the patience to manage the hard and endless fights, the next time that you will enter an area you will have to do most of them from the beginning.
Moreover, there are broken abilities and spells without name that don't do anything. You can't skip or speed up dialogues by clicking the mouse. I suppose that the author didn't release the final version of the campaign, or, if he did, he should have polished it much better. I think that the only way to see the story hidden behind this game is to set god mod and skip all the fights with the exception of the mandatory ones. But then you will be playing a visual novel rather than a RPG.
It's a pity cause the premises were really interesting and the author clearly put a lot of effort in this module. But after I tried for a whole day I had to give up and I uninstalled it.