Title | Tales of Erithia - Truth |
Author | NK |
Submitted / Updated | 03-20-2011 / 03-20-2011 |
Category | Various Settings |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Alternate Universe of Erithia. |
Gameplay Length | This is a story-heavy module. If a player skips through all the dialogue and choices, it will be much shorter. |
Number Players | 1 |
Language | English |
Level Range | 12-15 |
Races | Any |
Tricks & Traps | Non-existent |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | Any |
Scope | Part of Series |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 15 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 12 |
Content Rating | Mature |
Alignments | N/A |
Gameplay Hours | 01 |
Description | |
Tales of Erithia is a Module that was created as part of my Interactive Storytelling Class. As such, it is focused on story, dialogue and plot as opposed to hack and slash. It was originally intended for the Dragon Age Editor, however due to college computer problems, we ended up using the NWN2 Toolset, which caused some adaptation issues. This is definitely not done. While the module should be possible to complete, there are several key-features not working yet. For details, please see the readme.txt in the ZIP file. -------------- A world ruled by a seemingly benevolent church is turned upside down for the hero when their home is attacked, their family murdered and they only escape with their sister and best friend. Now, they have to find out what the reason for this violent attack was and uncover the mysteries of Erithia's past. Eventually, they will be faced with a choice, a choice that could well change the course of history. Module features: - Branching storyline with currenlt y2(4 planned) endings. - 6 unique Companions which can be part of the adventure and have their own motivations and quests. - A unique world with an unusual background. |
Attachment | Size |
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![]() | 32.16 MB |
So I ran into a bit of a bug.
There were clones of both of my starting companions when I got to the camp. So i though maybe if I saved and reloaded it would fix the clone issue. But now there are 3 of dren? (the red head tiefling I cant remeber her name) and still 2 of the mc's sister (I suck at remebering names). does any one know how I can fix this? I'm just worried that every time I load a game will another one pop up until I have an army...
Currently Known Issues from the Readme :
"Currently Known Issues:
- Choices for Player Destination will work, but won't be properly recorded, resulting in no different experiences at family member homes.
- The Party Camp spawns more than one of each Companion when entering multiple times. Working on fixing that.
- Balancing has not been fully done!
- The Final Cutscene is missing dialogue."
Also, This one was mislabeled as an NWN1 Module on the Old Vault when it turns out to be an NWN2 one. It's been switched to prevent confusion.
IMO this is just a DEMO. Conversations are either unfinished or missing entirely on some NPC. Areas not finished or don't go anywhere. Some transitions don't go to a new area leaving you stuck.
The recommended level range is 12 - 15 but my level 13 PC was immediately given points to reach 14 before starting the game. Companions are not needed as the few enemies you have to fight are not that tough.
You can wander around in it and collect some free gear but it isn't really playable as is.