Your thirst for adventure has led you to Lakeside, a small town on the lake of sorrows, dedicated, as far as you know, to the passage of quarried stone to Neverwinter and the other big cities of the sword coast.
None of the stories you are hearing about this sleepy town justify the need for persons like yourself. However the request from lord Tysan, the local knight was explicit and help is needed here.
You are to report to Samuel the town overseer and he will sort out pay and your duties, while you are working for lord Tysan.
Despite travelling as a caravan guard to earn some money, you arrive with barely enough to finance yourself having been fleeced by the caravan owner and his men. However the journey was not without event and you do arrive with a little experience under your belt.
Campaign
This module is the first in a series on the Vault. The others are:
The series will be six modules in length, the fifth of which is work in progress. All will appear under the campaign title of Tales from the Lake of Sorrows, late in 2012.
Please enjoy the modules and don't forget to vote :)
Module
The module has been balanced to allow you to play any class and any race, however you are going to feel most at home with a human or at most a demi human character. The setting is a settled, rural market town, the type and level of risk your character will face reflects this.
The module is for starting characters but a 500 exp award is made at the start to reflect your caravan guarding experience.
The module cannot be played without the single NPC I have provided both in terms of combat balance, and more importantly, conversations which drive the module along. There is no romancing this girl but a friendship can develop which affects the final outcome of the module and how helpful she is during the module. The NPC is a rogue, but this should not stop you playing the same if this suits you.
The module is very much story driven requiring a small amount of role play. Hack and slash is low, though for many of the combats it is useful to have scrolls and healing potions to hand, especially if you are a spell casting class.
Finally I hope you enjoy this mod, please leave feedback on the forum. In order that I could complete this I have left some story lines open to allow me to extend the story into a part two, your feedback will make this project both more like likely and of a higher quality.
This module has been created by me and the work and ideas are mine. That is not to say I have not been influenced by things I have played and read so there may be some ideas in there that sound familiar. If so thank you to the broad casters that sowed these seeds.
I would also like to thank the people on the builders forum who have patiently helped me with my questions and specifically UncleFB. All of the custom scripts in this mod were written by FB and his NPC control program breaths life into the market square.
Stuff you should know:
There is one file for the modules folder and one for the the HAK folder in the my docs Neverwinter nights. The file runs as a module not as a campaign.
Revisions
Version 3 is now up and can be downloaded. I have posted the fix list below. I hope you enjoy playing the mod.
Things you should know.
Please enjoy sheep and stone, and mind your fingers in those doors.
New at version 4
Version 41
New at version 5.
This module has been tested with Kaedrins prc pack int he override and works well.
Note that the mod now is packed as a file format and not a module file. Functionaly this makes no difference but please read the instructions carefully for installation.
I hope you enjoy the module, please leave me feedback if you come across any bugs though I hope that does not happen.
Thanks for all who have downloaded, please pass on your comments, I appreciate and value them.
PJ
Attachment | Size |
---|---|
release_v51_5th_march.7z (1505) | 112.3 MB |
A Hall of Fame entry on the old vault, this module had a score of 8.73 based on 71 votes. It was downloaded 4,516 times.
I'm sorry if it's a noob question, but if I get this right, the Tales from the Lake of Sorrows mod
http://neverwintervault.org/project/nwn2/module/tales-lake-sorrows
is the newest, compiled version of 4 of this mods here...?
That's correct :)
Yay, only took me a year and a half to answer that one :)
PJ
Hey, just started playing this. Not sure if this is a bug or...but right at the beginning when protecting Mark's cart, third kobold doesn't spawn. So he remains indefinitely in my party ( I can only remove him through party rooster, which causes him to disappear) and says: "Thanks for the help stranger..."
Is there any workaround for this? ( I've tried reload plenty of times, always only two spawn)
Thanks
Enjoying this module! I'd forgotten how dangerous a trio or so of kobolds could be to first-level characters... ;D
One issue I'm running into is trying to find the kobolds' cave near the bridge. Only thing I could see out of the ordinary was this suspicious circular black hole on a ledge above the river, but it doesn't appear to be active. Any hints on how to find Koboldlandia?
Note to future players, this is the original stand alone version. The most current is included in the full campaign: Tales from the Lake of Sorrows
https://neverwintervault.org/project/nwn2/module/tales-lake-sorrows
The final module, "Vault of the Damned" is only accessible as part of the campaign. It was never released as a stand alone.
The follow on, "Soul Cages" is the beginning module of a sequel campaign.