In general:
This is a Single Player Arena.
There are 36 Champions ready to be selected and fight near and aganist your character.
You can add up to 4 characters to the pantheon list, for a total of 40 selectable characters.
You can play at any level, Champions adjust their level as the player character.
There are 5 different battleground, chosen at random when the fight starts. Maybe they become more with future updates.
Sean Maxhell Arena Rules:
You can find any options of the arena in the control pannel in front of you when the module starts.
No magic items: yes, only common no abilities items. This arena is based on the characters build, so they can count only on their abilites and talents. These Champions have the best build you can imagine. But you will note that without magic item, they are balanced more on HP and DR, than AC and AB.
5v5: You chose 4 champions from pantheon, then the arena chose 5 opponents. After the battle is over, whether you win or lose, you will be returned to the main room.
If you win, you will receive gold and experience points based on your result.
With the gold earned you can buy the basic items to equip your character.
You can start the arena only if you are alone. So unsummon any familiar or animal companion, to get the option of starting the arena.
Sean Maxhell Arena V2 features: In my second version of this module, I add a 5v5 draft arena. How does it work? Opponent choose first, then you choose, and repeat this until teams are done.
How module works:
Champions are stored in an external database file. If you corrupt or delete that file you lose the champions. That database is universal, so affect any game made with the Arena module.
From the game you can modify the database with options in the Arena Control Pannel, adding or removing champions.
Installation:
Put the Sean Maxhell Arena.mod file in the modules folder and the other files in the Database folder. This folder should be in your documents game relative folder, If you don't have this folder, well... Just create it under the main folder of NWN2.
Know Bugs:
I fixed most of the delevelling bug like Dragon Disciple, and Great Abilityes Talent.
But, when a caster character lose level in a caster prestige class, he unmemorize some spells in the spellbook, so he remain without spells. There's no way via script to memorize in the book the spells.
So, let me know if module works, and if it is a cool or a stupid idea.
Attachment | Size |
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![]() | 22.12 MB |
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75% |
Night Howls in Nestlehaven V1.17 |
93.3% |
SoZ Trade System Demo and Documentation |
100% |
Dark Avenger Chapter 2 |
91.7% |
Serene |
84% |
Winds of Change |
80% |
The Crystalmist Campaign Chapter 2: The Lichway |
85% |
JEGs Training module |
100% |
The Caravan Club |
90% |
The Cursed Land |
82% |
If you could please include the mod file in a zipped format, most browsers don't know what to do with ,mod so they try to open the file in the browser, just displaying text.
Ok, I've done. Sorry.
Hi Sean!
Are you saying the player will be stripped of any + gear when entering the module? Is it returned somehow before the character is exported?
Sorry, no.
Your gear is lost. So, make a copy of him... I don't know...
Pretty neat module. I liked it. A couple of suggestions.
1) Adding in a menu for leveling up a fresh character would be nice. I used gm commands just fine but it would be a nice touch.
2) I don't have a database directory so the first time I loaded the game, it naturally had no npcs. I made my own directory in /nwn2 and placed the files there which fixed the problem.
My wishlist for this module:
1) Some pre-configred teams to go against.
2) A ladder where you fight preconfigured teams that are prescripted to specific arenas. You have to work your way up and if you die you start all over.
3) A way to pit preconfigured teams against each other and watch from the sidelines
4) A way to do a whole league of pre-configured teams that compete in 1v1 and progress to finals.
Fun little mod. Thanks for building it.
I really like your comment and your wishlist.
I don't know when I will have time to work with the toolset, but probably I'll take count of this wishlist.
Those are good ideas, and I have to figure out how to realize them.
For your first point, if you ask to add your character to the pantheon list, it say that only a lvl 30 can be added, and ask you if you want the necessary XP.
After the first battle, you can ask the panel to show you your stats to see a memory of your games.
Great module! So good that I can’t tear myself away and play it a lot, and I specially registered to write a review in order to thank the creator! There is also a great desire to add the ability to arrange fights 1n1 2n2 and 3n3. Maybe someone could suggest how to do it by yourself using a toolset.
I'm glad to hear it.
Making these changes would take me some time, I should review the way I set up the team building scripts.
I don't remember what led me to exclude options other than 5v5, perhaps the boredom of having few characters on the field.
1v1 I think it doesn't make sense to exist, this game in general gives its best in a group.
Furthermore, I think that if I had to get my hands on the toolset again, I would dedicate myself to carrying out another project that I had already started.