The Althea Campaign: The Scroll (The First Day).
This module has been a long time coming and I thank everyone for their patience. I also thank everyone who has helped bring this project to fruition, and you for downloading and playing. Please leave any constructive comments if you do play that I may be able to use to help improve the gaming experience in my later modules. Reviews of your experience make the whole building process worthwhile!
The Scroll has been through some extensive beta testing, so that hopefully the player will not encounter any issues. However, the module also comes with my patching system, which can fix the majority of issues that may have crept in if the need arises. The Scroll is the first of (hopefully) three modules that make up the Althéa Campaign. (BLOG: http://worldofalthea.blogspot.co.uk/ ) Be sure to contact me via the forums or email (in the manual) if you experience any problems and I will prioritise any fixes required. (INSTALLATION INSTRUCTIONS ARE BELOW.)
MAC USERS: I regret to say that all MAC beta testers reported that they could not get The Scroll to work on their computers. If you are a MAC user and succeed in doing so, then please contact me with the solution so that I can share it with others.
THIRD PARTY ADD-ONS: Due to the extreme customization of The Scroll, this module is NOT compatible with any other add-on or hak. However, I hope the fresh look and interaction will help players to enjoy the experience all the same.
PUZZLE RESOLUTION ISSUES: On rare occasions, it is possible for a GUI to be presented "off-screen", possibly due to a previous GUI usage info, making access to it impossible. I found that you can delete the file called guisettings.ini to fix the issue, which can be found at: C:\Users\yourusername\Documents\Neverwinter Nights 2\ui\default (NB: "yourusername" will vary according to you user name.) This file stores the locations of where you last opened the GUIs and can sometimes hold erroneous positions. It can safely be deleted (although always make a backup just in case), and it recreates itself when you next use a GUI, placing it in a default position where you should be able to use it. Alternatively, if you can set you screen resolution to 1920 x 1080, that *may* also resolve it.
SP or MP: The Scroll has been designed with a co-op multi-player aspect from the start, paying careful attention to plot items and other potential mutiplayer issues with respect to travel, conversations, journal entries, etc. (However, all beta testing has only been done for the single-player experience to date.)
COMPANIONS & HENCHMEN: The player has the option to build a party of four from the start of the game, and/or wait to add or use companions instead. There are also a couple of useful henchmen that the player can acquire if they wish to. The party can always be re-arranged from the Bloated Buckle.
RACE, LEVEL & CLASS: This module starts all PCs at 1st level and they will end up around 9th, subject to the quests played. Some classes that are not within the World of Althéa are prevented from entering, and invalid faiths are also removed.
DEATH: Death of PCs is handled in a number of ways, subject to options chosen near the start of the game, and how the player sets up their game from the Althéa Main Menu. A "Dragon Age" style option (recover if the combat is won) is also provided near the start of the game.
REST: Resting is restricted according to area/environment, time since last rest, and food rations. PCs gradually lose VIGOUR over time, impeding their actions until they rest. Resting is usually required after about two hours real time playing.
PUZZLES: The Scroll is full of custom puzzles similar to those you might find in PnP or other RPG games. There are various ways to resolve them in most situations and new custom feats make the task of resolving them much easier if you prefer such.
COMBAT: There is a fair share of combat, where some encounters will be easier than others, subject to the path you take through the game. Having more than four PCs in the party will make encounters significantly easier. Also, changing the difficulty level can sometimes reduce an encounter's difficulty, subject to when it was spawned. A pseudo TURN-BASED option is available, and many features have been added to allow for a tactical combat for those that prefer such. An "auto-pause" on encounter and trap found have also been included. (Hit Point Bars are an option shortly into the module.)
MAPPING: The Scroll comes with a "fog of war" over its maps by default, where maps are available in the first place. However, there is an option to disable this near the start of the game, subject to other choices the player may choose instead.
WEATHER: The Scroll uses a dynamic weather system, which affects some items.
NEW GUI INTERFACES: The Scroll has many new integrated GUI interfaces, designed to make the experience more pleasurable and easier to use. Examples include: JOURNAL: Size toggle, bestiary tab, fixed "notes" section. INVENTORY & STORES: Now come with item description panels that allow ease of reading item descriptions and making direct comparisons between what you own and what you want. Better weight management. CHARACTER SCREEN: Additional crafting feedback tab. TIME & EFFECTS: The Scroll keeps track of accurate time with respect to spells and has a unique day/month/year and moon cycle calendar.
CRAFTING & ECONOMY: The Scroll has made some extensive improvements to the crafting system in NWN2, incoporating all three official campaign systems into a system that is much simpler to use for those interested. Closely tied alongside this is the way the economy works with items crafted or bought, so there are advantages of being able to craft your own items, and crafted items are useful. Special "recipe book containers" are also available from stores to keep any recipes you may find, which instantly report any requirements you may be lacking without needing to do a complete search through the party.
AUTO-INVENTORY MANAGEMENT: There are a selection of bags that can be purchased at stores that will automatically sort items you acquire for you. Including, craft items, essences, keys, gems and bounty items. Be sure to grab these as soon as you can afford them to make inventory control a delight.
REAL REACTIONS: Effort has been made to try to keep the reactions of NPCs and the environment as close to "normal" as possible. e.g. NPCs will respond if you try to steal items, gold has weight and you cannot carry too much.
DOWNLOADING & INSTALLATION
It is essential to follow these instructions to ensure the module installs correctly and plays without problems beyond currently undiscovered bugs:-
IMPORTANT: If you are playing other modules at the same time as this one, then it is possible to remove the LBAlthea folder before playing the different module if you wanted to. HOWEVER, it does *NOT* stop other games from working, but simply changes things like the the load screens and the mouse click. It also contains alterations required for my GUIs to display correctly. NB: It is essential to ensure this folder is in place before playing my module.) NB: If you start my module and do not see the correct loading image, then quit the game and ensure the folder is put back in place before restarting NWN2.
CHOOSING A BACKGROUND: When you first enter the game and go through some character selections, you will eventually be asked to choose a background. Unless you are familiar with my pen and paper campaign (or played my NWN1 module, Soul Shaker), then I would recommend that you choose OPTION 2.
PATCHING THE MODULE
Any patch file added as a download is only required if your version of the module is lower than the patch version. i.e. If you are only just downloading the latest version of the module to play now, then you will NOT require any new patch file at this stage, as your download will already contain the latest scripts. However, once installed, it is *VERY IMPORTANT* to make sure your game is always patched to the latest version. Therefore, keep track of the current patch version in case it is higher than your current module version. Note that the hak patch only addresses essential game-breaking bugs, which are mostly campaign (C) scripts. Any module (M) fixes, considered non-essential, are only updated for the latest module version uploaded. The differences in the module files should be overlooked by the player unless they are prepared to restart The Scroll completely afresh with the latest files, which would not be worth the time already played for the small differences they might make on a restart.
INSTALLATION: Simply download, unpack and replace the existing althea_patch.hak with this latest version before restarting NWN2. The latest version will always include previous patches and be backward compatible.
VERIFICATION: When you reload your latest saved game, the module should welcome you again, and inform you of the latest patch update. This figure can also be found from the Althéa Main Menu ("Rule Information" section).
v1.01 - Fixed containers (C). Fixed licquor cabinets & light flicker (M).
v1.02 - Fixed PLOT ITEM drops. (Obi Sten conversation in patch.) (C) Some other conversations. Nexus VFX. Sewer door (M).
|Campaign_Althea.7z (v1.02): Althea Campaign Folder (ESSENTIAL) (155)||309.57 MB|
|Information.7z: Manual and Quickstart PDFs (OPTIONAL) (144)||12.42 MB|
|Others.7z: Althea TLK, HAK, UI & Music, Movie files (ESSENTIAL) (154)||253.71 MB|
|Althea_Patch_v1.02.7z (ESSENTIAL FOR RELEASES < 1.02) (99)||86.46 KB|
|Module_Althea.7z (v1.02): Althea Module Folder (ESSENTIAL) (149)||61.04 MB|
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