From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them- the slave lords. At first they were only a vague whisper on the lips of a few barbaric scum, a whisper that grew to an icy chill of dread and despair- the slave lords! They are masters of vile cruelty and terror. And they are unnamed and unidentified, hiding behind a veil of secrecy and deception! The story of Scourge of the Slave Lords is that of justice, and possibly revenge. For years the slave lords have carried out their particularly cruel trade on fishing villages and isolated farming communities. Their actions have been without remorse of pity. Now, it is time for their terror to end, perhaps at the hands of a few hearty adventurers.
Based on TSR modules A1 (Slave Pits of the Undercity), A2 (Secret of the Slavers Stockade), A3 (Assault on the Aerie of the Slave Lords), and A4 (In the Dungeons of the Slave Lords) First published in 1980-1981.
Dmfi friendly and Kaedrins compatible.
From the campaign lobby, you can choose to play from the beginning, or you can choose a module, A1 - A4. You may also use the DMFI control book to choose death, respawn, and rest settings. New characters will be leveled up to 6.
Installation Instructions:
Add the campaign folder to your c/documents/neverwinternights2/campaign folder
Add the TLK file to your c/documents/neverwinternights2/tlk folder
Add the .hak files to your c/documents/neverwinternights2/hak folder Add the .mod files to your c/documents/neverwinternights2/module folder
Attachment | Size |
---|---|
![]() | 12.07 MB |
![]() | 418.09 MB |
![]() | 150.56 MB |
Planescape: The Shaper of Dreams |
94.3% |
A Fairy Tale |
77.1% |
B2: Keep on the Borderlands (NWN2 edition) |
77% |
16 Cygni |
94% |
From This Comes Strength |
100% |
Ravenloft: Dreamscape |
74% |
FRW Character Creator |
98.3% |
Mysteries of Westgate |
95% |
Icewind Dale NWN2 |
98% |
Planescape: The Shaper of Dreams |
94.3% |
I think it's pretty cool that you did a port of this classic series to NWN2, and I can appreciate the amount of work that you must have put into it. Thank you for doing this!
I definitely agree... this one is a must play, what a nice surprise, thanks a lot!
Well, I started it and wanted to report a bug... aparently Freda won't come with my character... is this an override issue or something?
hmm, I'm not sure what you mean. She wont join your party? What do you have in your override?
I had lots of things, but I tried with an empty override and the problem remained... she asked to come with my character and then, after I said yes, she just remained there and didn't join the party... by the way, when you say *party* well, was there anyone else I should have hired before leaving town? I didn't find anyone else besides the two haflings... have I missed something?
No you didn't miss anything, you'll meet more folks later and you'll have a full party by the time the real action starts.
As of now, I'm not sure why she didn't join you, I'll look into it. By the way, you can get along fine without her and put whatever you want in your override.
Keep me posted if you have any more problems. You can PM me if it's about stuff with spoilers.
I love the feel and it brings back a lot of memories from the PnP. Unfortunately, I have the same problem as Vidal. I haven't gotten Freda or Blodgett to join. Both have said they will but then they don't follow. Help.
Apparently the problem is related to the henchmen mechanics, can you look into it?
I am looking into it.
Raistlin said- "Both have said they will but then they don't follow."
Just to be clear, Do they join and not follow, or wont join at all?
They won't join... in my case at least... the conversation ends with my character stating that she would like to have them, and nothing else happens... they don't become party members.
Same thing here. They agree to follow, but then don't move. You don't see them join either, meaning their portrait doesn't join yours.
Freda keeps asking if she can come with me and Blodgett keeps responding "Huh".
I'm sorry, but I can't reproduce your bug. Every thing seems to work on my end every time I test it. I just use standard stock scripts.
here are the only options I came up with-
I apologize for your troubles and my lack of a good solution. I will certainly update if I learn anything new.
Will try... but don't worry, it seems a great campaign and apparently we are the only ones with this issue.
Great module, really funny and well made
Great job so far... I am well into "Assault on the Aerie of the Slave Lords" and though it remains great, I thought I should give you a small bug report:
The city is very well done, one of the best looking medieval cities out there, but it is a complex scenario and a bit buggy... most are not important but there is one I thought I should mention. Every time I left the city main back into the docks area an odd thing happened: both Oric and the slave merchant (and his escort) are duplicated - by the time I finished the demon quest there were 4 Orics and 4 slave merchants (with some 12 escort guards) just standing there... they didn't replay their cutscene, just stood there. It wasn't a game breaking bug, but it won't hurt to correct this.
Most of the other bugs in the city area are minor... like the backdoor to the pub that didn't work properly (there were two doors one on top of the other and the second one was very difficult to open)... nothing serious, but still a bit irritating.
I've finally managed to get underground now and I definitely wish I had brought the rogue to this chapter, I didn't thought there would be no gathering place for the party and so I foolishly left him in chapter two. I really hope there is a chance to bring him and the elf fighter/wizard back later on.
Playing this now. Only complaint was one of the cities didn't have any background sound (ambient docks, townspeople chatter etc) too silent. Battle in the slaver's pub has a conversation problem. Once the conversation ends with the innkeep he goes hostile and you attack him. (click him) and conversation starts again as before with battle in the background. Have to go through that again real quick to initiate my moves. Nothing else yet. Freda worked for me, others complained about her but I am also using TonyK's AI. Maybe that will fix things for some? The standard AI is complete shit for henchies as is most everything else, including lag. The Slavers city lags horribly for me and that is because of the NWN2 engine. Would have done with a simple LOD at distant objects but I just cut back on my far view (Like ALL the way down) and I got 10-15 FPS instead of 1. Well made module and having fun with it so far. Thanks!
Very good mod... a faithful recreation of a classic campaign. Actually that is both its strength and its only real problem... the original campaign is an old favorite of any RPG player and it is nicely presented here, but the use of this source material meant the author didn't try to create any relationship between your character and the rest of the party... this is something that would really improve the whole experience since this is an adventure best played with a group of friends. In solo mode this can only be experience through the conversations and dialogue options within the party. The same can be said about the city environments... without live companions and maybe a dungeon master the streets, taverns and houses of entertainment felt a bit dull.
But this is only my opinion and shouldn't be taken as anything other than that. Despite this, and the minor bugs, I thoroughly enjoyed the campaign. The area design is very good and the battles are well balanced... Rassilon is right about the lack of music and background sound, but after awhile it didn't bother me so much.
It was a great trip... well done!
Thanks for the feedback folks!
Bealzebub thanks for this remake of a classic PNP game. I ran into only one slight problems in Suderham. The first one I never could find the contact in the White Knight to complete the Thieves Guild Quest.
Thanks
I really enjoyed playing this module, especially the first half to three quarters of it. I enjoyed the pace and the whole thing looked great too. Well done!
I have enjoyed this adventure very much, thank you for creating it!
I have experienced a similar bug as the one described by Vidal: Oric was duplicated, and the slave merchant (and his escort) reappeared after finishing with them... they didn't replay their cutscene, just stood there.
However, this has not been a gamebreaking bug, and I have spent hours admiring the city of the slavelords: awesome!
Thank you again for this module, your efforts are very appreciated!
I've finished the module. Great work bealzebub! Nice visuals. I do have some questions, 'cause I'm wondering if missed anything.
*** SPOILERS ahead ***
1) I found the trap door leading to the sewers in the Sign of Rose. The journal didn't updated. Have I missed anything or it's a bug? I did this:
- Bought the slave and freed him.
- Went to the White Knight and talk to bartender.
- Talk to the sage in Maps and Charts.
- Talk to the stable boy.
- Didn't found anything at the Thieves' Guild related to this quest.
- Went to the Sign of Rose, talk to one of the courtesan and found the trapdoor.
2) Is there any quests related to these places?
- The treasury.
- The guarded mansion in the NE.
- The Wild Cat.
- The Sign of Mermaid.
- The gambling hall.
- The food store.
- The pub, aside from slaying a mugger.
- The armory and the barracks.
- The locked and trapped door in the sewers. Couldn't find a way to open it.
3) The whiskey bottle quest. Aside from the 8 in the chest, I found 2 in other taverns, 2 in other houses. Any other places I missed?
Thanks.
Played with a dwarf wizard.
Great adaptation of the original series (with all that implies, good and bad); for me, the best of the vault. For me, the best parts are precissely the ones that the author has fleshed out. As expected, a lot of H&S and almost no roleplay.
Bug: in the thieve's guild, the mission of the gem doesn't trigger; Eleena stays in the guild (doesn't join you in the inn), even when she talks as if she has guided you in the Knight. I couldn't find all the whiskey. Also, a lot of people in a house of ill repute has names and I'm not sure if I missed any quests. Does some walkthrough exist?
Great work. Very worth playing.
Hello, I don't know if you still check this or not but I want to say great job. I do have one problem though. The slave merchant won't give me the pass. If I try to steal it, a caption appears saying "success, target has no items or gold". I also can't kill him I have put him 200 hit points past "near death" and he won't die. So, if you can't get it through conversation, pick pocketing, or murder, how do you get it?
Hey everybody, I'm finnaly attempting to address some bugs. In the mean time, check out this awesome video walkthrough by AhTravesty.
https://youtu.be/fDkuo4Ic6Rs
Make sure you give him some props
10/27/2018 updated!
Hey, is there anyway to create your own party in this mod? I want to run a party from A1-G3 and farther if the series continues.
Damn. Any kind of work around? I would really like to run one party the whole way.
Thanks. bealzebub but if I am the only one, don't worry about it. I can just alter 3 of the companions into what I want though I am not a fan of halfling rogues. I prefer elves. Either way, excellent work man.