Ravenloft:Dreamscape is our way of melding the worlds of i6 and i10 together in a new way. While some of the characters and areas may be familiar to those experienced players, a large partof the module has been planned from the ground up. We love the setting, and are excited to bring a new single player adventure to you.
Prepare to enter into a world of hopelessness and deceit - one where not everything is as it seems. There are many hidden goodies for the adventurous traveler - but beware, we recommend a player level between 10 and 12.
A number of points to consider before setting off on your quest...
Once again, we appreciate your support and do it because we love it. Remember that feedback is very much appreciated.
Good luck, and have fun!
-The Black Rain Team
nwn2@blackrainsoftware.com
Requirements
Installation Instructions
Update
The latest update to the mod contains a signifigant increase in difficulty for the final battle, as well as a number of misc. bug fixes.
Please keep the suggestions and votes coming. Many good suggestions have come through this board, and we are currently working on adding a number of them to the mod.
Legacy
A Hall of Fame module on the IGN Vault, this module had a score of 8.78 out of a possible 10, as rated by 75 voters. Here is the old file download table:
Name | Type | Size | Downloads |
BlackRain_RL_Walkthrough_101.pdf | 125.71Kb | 4306 | |
BlackRain_RL_107.7z | 7z | 53.8Mb | 10415 |
Attachment | Size |
---|---|
blackrain_rl_walkthrough_101.pdf (2285) | 125.71 KB |
blackrain_rl_107.7z (3244) | 53.77 MB |
This makes me tempted to reinstall NWN2.
Finally a module with multiple endings. I'm going to play it as soon as i can.
Very interesting. I don't normally go for the horror genre but this was very well done. It's confusing at times but for the most part that seems to be intentional. It reflects the PC trying to figure out if he's on the trail of something or simply going mad.
Recommended character range is 10-12 which seems pretty fair to me. Expect to collect about 11,000 xp, mostly for quest completion.
Problems:
Kudos:
Overall this is a pretty decent mod to play over a few nights.
The rug in the hermit's shack can be destroyed by bashing it, which makes it disappear and the quest unbeatable. It's not really clear what you're supposed to do there.
Won't let me use the south road, says i'd have to hire companions even though they are with me...
What area are you stuck in?
The village where it all begins
Your journal for "Help Wanted" should say, "I've hired two companions to assist me. That should be enough backup for whatever I'm about to face."
If not it looks like this script didn't fire correctly: i10b6_check_comp_limit2
Run that from the console and see what happens. This is actually over my head but it looks like right. Cross your fingers.
Sadly, this didn't work.It's still early in the module, i'll propably try a restart.
Just finished it, very good module, highly recommended!
Played with a lv10 human spirit shaman. It took about 7 hours for me to complete the module.
Mixed feelings about this one. Ecoes of the old SSI game and the pen and paper are here, but aren't strong enough. The dungeons don't reflect the ominous feeling of vastness and greatness that had in those ones, nor are so tricky (but you have to look well and be sure to activate a certain lever...). Also, a lot of empty rooms with nothing to do and sparse and abrupt dialogs with the NPCs towards the end. The final fight is TOO HARD and can be REALLY frustating.
I'd say that 3/4 parts of the module is good enough and the last 1/4 lacks dramatism and gets too mechanical. Please, note that I am not a Ravenloft-setting fan!
Well, the story by itself ain't bad, but the monster adjustement is simply terrible.
Can anyone assist with this module? I'm in Ravenloft Castle, but can't find a way to get to Straud. I'm assuming, from the clues that he's in the basement, that he is behing the 'suspicious wall' but I can't open it. There are two rooms of the main basement that I am thrown back from. Otherwise it seems like I've explore the castle- presumably there is something I've missed.
You must have forgotten to activate a certain lever in "alternate" land. Try a previous save if you got one.
This mod has gone unnoticed by me for a long time, while I'm actually a big fan of Strahd as a villain. Maybe a different title could have raised this mod's prominence. I played a human ranger 9/frenzied berserker 2, adding another level of ranger almost at the end, favored power attack and additional cleaves came in handy here and made the game not too hard to beat. I selected undead as archenemies on level 1, shapechangers at level 5 and outsiders on level 10. While the bonus versus undead came in very handily, there were, quite unexpected for me, no shapechangers (ie werewolves) in this mod. Better suited would be the selection of beasts, since there are plenty of worgs/wolves on the maps. All in all the monster selection seemed somewhat uninspired (variants of undead are ok and expected, the spawn of djinni and homunculi seemed rather out of place and rather hacknslash-y). I would have also expected more bats...
A custom loadscreen is an extra touch I always enjoy, I wonder why it was not used throughout the adventure instead of randomly generated (and seldomly fitting) standard ones.
The companions (rather: henchmen) could have been more interesting, at least the small bits and pieces you gather from their backstory could have been expended to make them more interesting (tiefling wizard, justice-priest turned rogue); they also should have their gear identified and (for the cleric--air and animals might not be so appropriate for a cleric of Tyr) a more appropriate feat and domain selection. I would also have enjoyed a bit more options to convince them to join you (based on alignment or class or plain money) instead of having them joining you right away.
As someone mentioned, a bunch of the famous NPCs are there (I was missing Van Richten though), but they don't have a lot of dialogue. For example, the priest, who needs you to retrieve some books, does not talk with you about the books which is a wasted opportunity. Also he does not provide any healing etc, which would have been a nice touch.
As some people have complained about the loot, it is quite ok in my opinion and there is no need to use the overpriced stores. I did not find the sunsword and also did not explore the road leading north from Mordentshire (at some point it was too late to return there). Mordentshire could have been made much smaller, not much is going on, I think there is only a single NPC on the street, and a lot of space between relevant buildings which makes for unnecessary running.
The mentalism-idea was a nice touch that goes well with the setting, could have been expended a bit though. There were also some quite nice surprise encounters (spiders, zombies from the pot) and a lot of secret passages to be explored (not using skill checks though). There were plenty of in-area-transitions, which all worked smoothly (to my surprise), with updating the journal properly at the same time.
While in the entering area there are some invinceable shadows, the end fight turned out to be fairly easy for me (again, ranger's favored power attack with a two-handed weapon does wonder+using the gem of brightness found in one of the stores). As CGCoyote pointed out, a lot of crafting stations are available, but unfortunately no crafting ressources.
All in all I took me around 6 hours to finish and I would rate this 7, with an extra point for a Strahd-related story.
I'd like to talk with the creators of the mod and the email doesnt work, does anyone know how to contact them?
An IP check indicates they no longer own the website that the address goes to. I've never seen them on the forums.
DM'd ya!
This is one of my 'must haves' when I play Neverwinter 2..but then again I'm addicted to Ravenloft so.... Anyway! I love this and I want more!
Can't find the secret door-trigger (or whatever it's called) in the stuffed Bear Head on the first floor of House on Gryphon Hill in the main dining hall. It is mentioned in the walk-through.
Someone who can help, please.
Sincerely
I really enjoyed this mod - it's very unusual and very well done! Thanks for the fun!
Enjoying this adventure! I am experiencing what looks like a bug... when I go up to the third floor of the haunted house, before I can get to the book to read it I get zapped to Castle Ravenloft. Is that expected?