Far southwest of the moonshae isles, at the center of the world's oceans, your tale begins in an uncharted spot of islands. A humble beginning may quickly lead to a humble end... or will the Islander turn the tide and face a prophecy more encompassing than Faerun itself?
Then again, how could someone so insignificant in a place so remote, mean so much? What could go wrong in such a place, hidden from the eyes of all?
Enter Islander, expect the improbable and anticipate the impossible...
Playing the game
Islander attempts to capture the spirit of the Baldur's Gate franchise, within a completely original tale. A large party, mild companion dialogue, and an opportunity to freely explore rewarding quests before you set out and find the main plot.
Enjoy ample opportunity to find unique weapons, and items, which you will need in order to face some tactically challenging encounters. Don't be fooled by the small setting; expect some vastly different locations to experience along the way. Quests are generally short, and ever changing. Not all are combat-based, so expect to use some skills along the way, particularly rogues. If you can't perform a task you can be sure a companion can.
Something very important is happening on the islands. Be sure not to assume you know the truth before all is revealed... you may find that not everyone is who they appear to be. Even you.
*SAVE* your game often... this campaign is massive and there are a number of faults in the NWN2 code that can crash or cause you to miss vital content. Reload is the only true remedy.
Bugs/Help: deflepp194@gmail.com
do not post for help/bugs on here as it may not be seen ever. Please use email for prompt service. This link on the forums may also yield responses:
Link
Choose a class compatible with bioware's infinity engine games: fighters, paladin, rogue, wizard, sorceror, cleric, druid, ranger, bard. Monks, and other unique classes not necessarily supported in equipment.
Start as: Level 1 new, no gear.
Skills: most are used so there is value in setting some. However you do have enough companions to cover them all as well.
All further instructions are explained in game lobby.
Installation
EMPTY ALL OVERRIDE FOLDER CONTENTS BEFORE INSTALLING
The files are unzipped with a free program called 7zip.
#1 BIG (Islander_Verxx) FILE FIRST:
The files are all left inside the folders they go in. Go into each folder and copy all contents to the folder of the same name in your My Documents\Neverwinter Nights 2 folder.
Example:
The game has a custom UI for the ease of reading longer text. You should replace your UI folder with the new one as per the instructions. However you should make a back up of the UI folder first to restore from if you wish to use the old one again after.
#2 SMALL FILE(s) (PATCHES, IF ANY):
Download after the main download. Follow instructions to replace files.
Game Expectations
Files
On the IGN Vault, this module had a score of 9.35 out of a possible 10, based on 29 votes. Here is the download table:
File/Comments | Format | Size | Downloads |
islander_trailer_low.wmv | wmv | 23.3Mb | 911 |
Theatrical trailer/preview of this campaign. | |||
Islander_ver1_36.7z | 7z | 288.4Mb | 2237 |
-- | |||
defender1.UTI | UTI | 2.48Kb | 356 |
This repairs the darkened defender +1 shield, place in the campaigns\Islander folder, replacing the old copy. |
Attachment | Size |
---|---|
![]() | 22.8 MB |
![]() | 288.39 MB |
![]() | 1001 bytes |
Dark Avenger Chapter 1 |
90% |
SoZ Trade System Demo and Documentation |
100% |
Planescape: The Shaper of Dreams |
92.2% |
Night Howls in Nestlehaven V1.17 |
88.8% |
Dark Avenger Chapter 2 |
88.6% |
The Caravan Club |
85% |
UNDERMOUNTAIN- Maddgoth's Castle |
82.5% |
Serene |
84% |
Winds of Change |
78% |
The Gathering Storm |
84.4% |
This project was set to Hall of Fame status based on satisfying the old Vault criteria of at least 300 downloads, 25 votes, and a score of 8.00 or better.
A great entry module to a larger campaign that, sadly, never saw the light.
Despite the story is clearly unfinished, it is a very good adventure which provides many hours of fun. If you are a fan of modules with small self-contained areas and linear/semi-linear plot you'll probably love it. There are some problems with the journal's entries but you won't really need it since you will never have a lot of open quests at the same time.
There are many companions, altough some of them are more fleshed out than others. Someone will also have his personal quest.
A bit challenging: every time you leave your camp or a safe-place in order enter a new area you must be sure to check your supplies, items and spells because resting is very limited and if you don't manage your resources carefully you could really find yourself in trouble.
The "Custom UI" should come with a bigger warning. It screwed up dialogue boxes in all other campaigns with a "missing 2d texture" pic.
An interesting and quite long story-driven module (about 21h for me, a very slow player). The author's efforts to make things (story, setting, aestethics, custom...) are notable and, in general, succesful in 90% of cases; the other 10% are details (the glitz encounter, strange islands ecology, interface...). Towards the end, fights get tough and a little bit repetitive and, at last, maddly hard and too frustrating (a personal oppinion: I don't like when you've to max-buff before every fight and modules with so few resting areas). Perhaps I missed something... Very important: apart from journal entries that didn't trigger, I didn't find a single bug. All in all, very well worth a ride: a lot of good work has been done here! Is the sequel had been made, no doubt I'd played it!
very enjoyable story. i unfortunately think i have encountered a game stopping bug. i am on the githyanki plane and when i go into the displacer cave i see a cutscene that says "by the gods...what is that thing?" , and the game just stops right there. i have tried several times with same result. i can see no other way to go to advance. i guess some trigger is not working correctly. or maybe i didn't have a certain companion with me ?
i have a very vanilla game install, and usually don't have any issues with mods. strange one.
good mod though.
very enjoyable story. i unfortunately think i have encountered a game stopping bug. i am on the githyanki plane and when i go into the displacer cave i see a cutscene that says "by the gods...what is that thing?" , and the game just stops right there. i have tried several times with same result. i can see no other way to go to advance. i guess some trigger is not working correctly. or maybe i didn't have a certain companion with me ?
i have a very vanilla game install, and usually don't have any issues with mods. strange one.
good mod though.
Some sort of obscure prophecy relating your character, which has lived most of his life in a secure place with his foster father, assassins sent to kill him... Hmm... It reminds me something...
I just remembered that this module was one of the reasons I wrote this article - https://neverwintervault.org/article/editorial/disgruntled-dungeoneer-re...