2 ème partie de ma campagne solo scénarisée qui se déroule dans un monde médiéval utilisant de nombreuses références historiques. Du niveau 8 au niveau 17.
Retrouvez votre personnage et ses compagnons pour 20 nouvelles heures de jeu trépidantes et obtenir les réponses aux questions laissées en suspens.
Ne nécéssite pas d'extension MoTB ou SoZ.
Ne peut être jouée que comme suite à la 1ère partie. Ne doit être installée qu'après l'installation de la première partie, disponible ici :
Link
- 85 nouvelles zones ou intérieurs.
- 35 nouvelles quêtes
- des dizaines de PNJ avec qui intérragir.
Bon jeu!
En Français.
Niveau de patch: NWN2 1.1153
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2nd part of my single player campaign set in a mediaval world using historical references.
From level 8 to level 17.
Does not require MoTB or SoZ.
Can be played only as the following part of the first part. Must be installed after the installation of the first part available here :
Link
20 new exhilarating hours of gameplay, with your character from part I and his/her compagnions.
- 85 new areas or interiors.
- 35 new quests.
- Dizains of NPCs to interract with.
Have fun!
In French. Part I and Part 2 Quests Log in English available. Walktrough and useful information in English also available.
Patch level : NWN2 1.1153
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Thanks for the great work!
But module 14 seems to be corrupted, I can't unzip it
If you can fix it it would be awesome, thanks in advance !
How could I have missed that you guys took care of reloading the mod? Thank you. Mod 14 is corrected on Part 1.
Beware : the mod is in French only. There are an English version of the journal (slave_destiny_en.zip) and a walkthrough in English though. Use the sd_walk_html archive (the old chm format is obsolete). The journal and the walkthrough cover both parts.
Transferred ownership to you ;)
What the difference between slave_destiny.zip & slave_destiny_en.zip?
One is in english? All I know is one (Slave_Destiny-1) seems older that the other (Slave_Destiny).
This is just the vote. Full comment is under part1.
Far from Internet for a few weeks.
Loin d'Internet pour quelques semaines.
Back on line. De retour.
The supposed conversation with Baa'l and Astarté doesn't trigger when I reach Tyr. They are tanding at the gates and say that we'll meet in Tyr and that I must hurry up, nothing else.
P.S.: Reloaded game from a previous point and all worked well when I reached Tyr. Onwards!
P.S.S:: Ce Roi Richard est un cap-du-cochon! He is so stupid that I'm tempted to stop playing! Is not a way to obliterate him or, at least, help his enemies! Oh, my friend, how I hate him!!!
Good. The delay I put before firing the convo is too long, even on old rigs. Actually it was developped on a low end config even at that time. A click anywhere, the convo is dead. As a rule of thumb, when entering a new area have a look at the new landscape before clicking anywhere!
PS : Historical Richard was not the well known knight in shining armor of legend. However he was really brave and fearless. His despised brother Jean was cleverer indeed. Nevertheless, slaughter in Acre and other facts reported in the campaign are historical. As for your mission in Tyr, yes it was very likely ordered by Richard who did hire H... murderers. Actually it's "tête de cochon"
Did you read the comments about le f****g Roi? I think you did a good work making him so stupid! Can't I go home and stop helping that moron? :-)
Actually he's gonna get home before you ...
I wouldn't qualify him a moron, more a knight of his time, arrogant, sure of his strength, ready to charge sword unsheathed. Well maybe after all. Actually he stupidly died in 1199 shot by a crossbowman during an unsignificant siege somewhere in France.
Yep... I think you're right. I was wondering if it was your objective to make him so insufferable.
Wonderful mod, one step higher and less buggy than chapter one. If I had to point something, perhaps I'd say that you loose from sight a relative of you during too much time: perhaps some reference to him coming from Linda and/or Martin, or some talking option from your PC would be welcome. Also, the scene with one of your companions before the last battle surprised me: I had been always quite hostile towards him/her and had no choice to reject... but these are really minor bugs. Great story (and historic setting, as always with Claudius) and a lot of different kinds of quests.
An interesting ethical and moral debate could be based in this mod given the choices and the factions you support at some points, and the way that it reflects in your alignment...
Thanks again for your appreciation.
You are right, some additional dialogs would be welcomed, though there are a lot already
. Some names are inspired by relatives indeed, however the rest is just my imagination. The 'elected' companion is a result of a computation involving influence, respective alignments, attributes praised ... Could be a mistake somewhere.
Far from Internet for a few weeks.
Loin d'Internet pour quelques semaines.
Back on line. De retour.
Far from Internet for a few weeks.
Loin d'Internet pour quelques semaines.
Back on line. De retour.
Not sure you want to look back quite this far, but inside the Montarbes St Vaast fortress there is a hostile knight off to the side and with the Grand Master as defender faction they fight as soon as the party enters the outer room of the area.
Thanks ralebeau. More than 12 years after, it still is played! Wow. Can't promise I'll check it though