Icewind Dale (NWN2)
Intial Release of the official-non-official, non-beta, complete campaign, super cool, version of IWD NWN2 is now available.
This is a remake of Icewind Dale for NWN2.
Please submit any bugs or comments here or at [email]slowdive.fan@gmail.com[/email], thanks.
Description
Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called "Ten Towns" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales and making grand plans for the future, completely unaware of the part they are to play in the events that are about to unfold.
This is a campaign so you must select "New Campaign" to start.
Races: races from IWD are supported, others may work.
Classes: classes from IWD are supported, others may work.
Level: start at level 1
Party Size: party of up to 6
Difficulty: Combat is balanced for a party of 4. Speed of level progression is based on party size so choose wisely
Has been tested for Multiplayer and seems to be working...
Installation Instructions
-Place the "Icewind Dale" folder in the following folder ...my documents\Neverwinter Nights 2\Campaigns
-Place the .bic file in the following folder ...my documents\Neverwinter Nights 2\movies
-Place all .hak files in the following folder ...my documents\Neverwinter Nights 2\hak
-Place all .mod files in the following folder ...my documents\Neverwinter Nights 2\modules
-Place all .bmu files in the following folder ...my documents\Neverwinter Nights 2\music
Credits:
Artemis Absinthe - Scripting
Sothis B - IE conversation conversion tool
Bladerunner13 - Creature, NPC, items blueprints
LeeMer47 - Creature, NPC, items blueprints and scripting
dwarven dervish - Area design
MrMonko - UI design and Oswald Airship model
Eguintir Eligard - Kuldahar Tree model
Snakebane - various placeable models
tmorris87 - various placeable models
yoshi864 - NPC blueprints
slowdive_fan - most everything else
Other Contributors
Bouncy Rock (Jonny Ree) - Human Male Head pack (Arundel and Conlan), Yuant-ti model
OIOOOIO - FXE Generator
RWS - Pocket Ship tileset (Oswald's Airship interior), deepchasms tileset, towers tileset
ArtEChoke - Yeti model
CCCP - Carrion Crawler model conversion
IWD Music - Jeremy Soule
| Attachment | Size |
|---|---|
| 10.96 MB | |
| 76.05 MB | |
| 53.63 MB | |
| 1.77 KB | |
| 70.52 MB | |
| 59.92 MB |
I recently started playing NWN 1 and NWN 2 again. This was the first module I downloaded and installed. I will say I am very IMPRESSED. Having played Balder's Gate I & II and Icewind Dale I & II, I really enjoyed what I have played so far. There are some small differences between your mod and the game, but not even enough to mention. The only complaint I have is with the engine not your coding. GREAT JOB. My only question would be are you planning on doing IWD II or Balder's Gate I & II? If so I can hardly wait. Keep up the good work.
Hi Diverous,
There is already a Baldur's Gate Reloaded, completed for NWN2. The author has opted to upload it to another site, so they only have to maintain one copy.
You can get it here - an account will be required to download - http://www.nexusmods.com/neverwinter2/mods/794/?
FP!
Instant classic! 10 out of 10.
Your description of the mod does not mention whether the expansions (Heart of Winter, Luremaster) were included, and I was wondering if they are or not? Thanks~ Anyway, looks great will have to try it out.
Expansions were done in NWN1.
None of the expansions are included, just the original (which was still a ton of work
)
Thanks for the update! Yea, a crazy amount of work!
Great!Quite difficult in places.
Amazing work!
I played an early release of this a few years back. I can say I really like the improvements in the final build.
Nits:
Overall, this is a really great piece of work and I recommend it to everyone.
Why didn't you just set up a .zip/.rar with the filetree intact so it installs to the correct folders without all the extra work? Seems lazy for a mod developer.
I've replayed this one after a long time and discovered that I didn't vote. (Why?). An astounding work. Some difficult battles.
PS:_ Didn't this one have another intro movie? The one with the barbarian history?
I'm stuck in the Fallen Temple. I got all six badges and successfully clicked on the panel (each title became inert once I clicked on it). But nothing happened next. I read some walkthrough, and apparently there should be a stairway for me to go up to, but I see no such thing. There are only two stairs in the temple, one exiting to the courtyard, and one going back to the lake.
Where do I go from here? Is this a bug?
Stairs should appear. I don't remember clearly but, it's possible that you use the emblems in the wrong place?
There are youtube walkthrouhs where you can see what should happen: https://www.youtube.com/watch?v=YpzYkjpQpFo
Hope this helps!
Yeah, there is no such stairs for me. In the video the spiral staircase seems to extend from the panel. In my game, there is only the panel. I'm not sure what causes this bug, but it looks like it's the end of the game for me. :(
Edit: I restored a saved game where I had not set foot in the temple, and entered the temple. This time, the stairs show up. Phew! I still can't figure out what I did the first time to make the game not render the stairs.
In days of yore, I ventured far afield from home. Abroad, I encountered new friends. United in our love of RPGs of all sorts, NWN & then NWN2 were the mode we most often kept a game going as we wandered the globe.
So I say with feeling & understanding that this is one of the best ever fan-created campaigns for multi-player.
Kudos to the whole team for their masterpiece.
So impessive. Thousands of thanks Slowdive!
Absolutely adorable. Nicely and thoroughly done. *THAT* good, old feeling... The devs have my sincere thanks.
Was just planning to give the IWD:EE a try after finishing SoZ campaign (which i liked the most among the official ones) as i prefer custom designed party gameplay (have finished IWD 2 a couple of years ago). The only thing stopping me was the 2nd edition rules, which are not obvious to me at all and, well, just a *meh* compared to 3.5 IMO. Thanks to you that problem was solved :).
Much appreciate all the work you did out there.
I'm loving the campaign so far. Its a fantastic rebuild. My playthrough is getting hung in the battle with Malavon. After the first wave, it enters the dialog scene where he says "A what an excellent job you did..." and the module just hangs. Clicking and pressing enter does nothing to advance the dialog. I've replayed this scene several times and no matter how I approach it the script always hangs. Is there any way to force it forward?
I've a problem where clicking on anything (or any other user input) after the script fires but before all of its actions have been completed will interrupt the next step. If you don't want to try checking for this problem, ask in the NWN2 discussion area (forum link at the top of the page) and one of the scripters might be able to sort something out for you.
Good Luck!
Thanks GCoyote. I expect it is something like that. I've read in other cases that you can sometimes use debug mode to force the script to run again. I don't know how to read NWN2 files so I don't know which script it would be or how to call it. Since it is a custom dialog I expect it would need someone familiar with this module code to point out what to try.
It's usually a matter of finding the conversation for that NPC, checking for any scripts it calls, or going through the journal looking for the the next journal entry after the one that currently shows on your pc in the game. If you open the current module in the toolset and find the journal entry info, I can tell you how to run it in debug mode.
Thanks. I managed to get past the hang. It turns out if you are too far away from Malavon when the conversation triggers he isn't able to continue. So I moved my party closer to the action and things progressed just fine.
I couldn't install the Baldur's Gate Reloaded mod because it required a mostly vanilla NWN 2 whereas my game is heavily modded.
Is this something that will be a problem with this remake too? I couldn't find the answer for myself.
Thanks in advance.
There is no custom tlk file and it does not have any overrides of it's own. That said, I've found the fewer mods the better. There really is no way to tell except to try it out.
Good Luck
How did I not VOTE on this?!?! This was my favorite infinity engine game ever and now is my favorite on this platform also! This is paid premium quality level work here!
Finished a replay yesterday myself. This stands out as one of the very best efforts of the user community.
Just finished it... impressive work. ty very much i enjoyed it
Hello
How can i change death system to NWN OC knockout?
Has anyone but me noticed that some of the maps are inverted and a few, like the world map is mirrored? In East Haven North on the map is actually south and the world map is mirroerd so that the severd hand fortress is in the east instead of the west? Game still plays correctly and the links on the map work correctly it's just odd. My first playthrough was normal. Seems it's a bug for me that popped up after install and the second playthrough.
Can this be played under Neverwinter Nights EE? I notice there is a Campaign folder that I don't know what to do with.
Afraid not, this is a NWN 2 module.