In this adventure, you assume the role of a Drow male character during the time period of the War of the Spider Queen series of books. Starting at level 7 (9 for other races), the game will last for 6-8 hours.
Stats at a Glance:
Important Notes:
Installation:
This is all you need to do for the file aspect. To run the module, load Neverwinter Nights 2 MoTB and select New Game. Then, you must pick New Module and select Fallen House Celofraie.
Music:
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Thanks to the following creators for their great custom content.
Updates notes 1.1 9/9/10
Update Notes 1.2 9/18/10
Mostly smaller fixes
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IGN Archive: nwn2modulesenglish/455
Score: 8.79 with 14 votes
Name | Type | Size | Downloads |
FallenHouseCelofraie1.2.7z | 7z | 12.6Mb | 925 |
9/18 Updated to 1.2 with fixes above-Module file, you will need the hak and music file below to run module. | |||
FallenHouseCelofraieHakmusicv1.0.7z | 7z | 94.1Mb | 874 |
Contains the Hak, music and portrait files. |
Attachment | Size |
---|---|
![]() | 12.57 MB |
![]() | 94.12 MB |
Very nice!
No bugs for me, a dark drow-themed module with some twists.
Clearly a module that gets better as it unfolds. Even if the beggining of the story is not the most original of all-times, the adventure has the ingredients that you expect to find in a drow recipe (except, oddly enough, traps, locks and sneak attacks...). Perhaps a cinematic would have helped players getting the tune. Conversation skills are not as important as I expected from the description above.
SIDE-NOTE: Drows here are too charitable and sociable from my point of view.
In the CON side, all the module has a too obvious patron in most areas (OK; I will find x so someone or something gives me an anti-X weapon and I will find groups of X and rest areas not too far away, near a shop, etc.), the equipment is OVERPOWERING (specially for fighters) and, lastly, I couldn't select a certain god for a certain female of my group ( :-) ).
In the PRO side, interesting ambients and music (the psycho-like one is specially unnerving), correct characters, flexible story (you really have a lot of ways of dealing with certain story nodes.. without alignment changes, by the way) and not even a single bug or glitch. If, as the author says, this is a first module, I'm impressed: it is a nice work.
Atmospheric area design, good use of custom content. Areas are spacious and most have some sort of hidden corner, so adventuring pays off. On the downside-there are many spelling errors (esp. are/our), too much loot and too few shops. I could not find any companion except Serik (but I could guess that you could obtain the Matron's daughter as a companion; and the crazed duergar). Dialogue structure is not developed very well-instead of an organic structure it's necessary to often to use the 'back'-dialogue option. I think I also missed out on some content because some cutscene/companion banter did not trigger and for me it was never completly clear how I got involved with the ongoings in Ched Nasad. Maybe I also didn't know all the background lore which there are many references to.
A flawed gem. There are a lot of bugs- particularly in dialogue. The balance of loot is off with too many powerful weapons but little access to stores. It's too linear.
That said it gives lots of opportunity to role play with alternative choices and has a lot of sense of place. Worth a go.