Someone is trying to abduct a dragon chick from it's dragon/druid mother. Can you and your faithful pet wolverine uncover the plot?
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You will need at least Mask of the Betrayer (MotB), and most likely Storm of Zehir (SoZ) as well. I have tried to avoid using SoZ models or scripts in the module.
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Gameplay
The module is playable starting with a level 1 character. Several opponents in the game level up to match the average party level, so there are a few challenges for higher-level characters as well.
Players can only sleep in beds or beside camp fires (click on beds or camp fires to interact with them)
Raw meat can be cooked on camp fires or stoves
When the PC dies there is no respawn - so save frequently
The HAK pack changes the panther animal companion into a snow leopard. The snow leopard blueprints are courtesy of "Cyphre's Companions Pack".
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I'm enjoying the mod and would appreciate some help. Is there any way to get across the river from the Ranger's house to the mine and that tree?
Thanks!
Karen
Yes. It can be accessed via the underground passages.
Played this with an archery ranger. I started with basic gear but there is a little bit of most basic and some enchanted gear available to find or buy right from the start. You have one forced companion and one temporary companion, both needed for the plot. Two optional companions are available. I'm pretty sure a well designed PC could do this without the optional companions.
Play starts at level one but the PC will hit level three very rapidly. The areas are fairly simple/coventional in layout. Much of the content is sandbox and can be done in various orders. I recommend visiting the fey community in Silvandale early on as they give mostly easy quests that will be too simple for higher level characters. Some quests may be very odd if you kill the related creatures before getting the quest.
A couple of conversation options allow you to either avoid hard combat or make the fight a pro forma exercise. The two hard fights are apparent beforehand. The module uses the OC conversation mode with only the PC able to do skill checks in conversation.
Two problems.
If you decide to fight the boss monster, keep the party between it and the dragon chick. Letting the chick die at this point may break the plot.
Don't fight the "blood beast" until you've read the dead wizard's diary. Your party won't be able to beat it without a good combo of gear or companions.
These points up a design problem with the module. Most of the plot takes place between levels three and five. That isn't an appropriate level for fighting dragons and demons. The party gets +1/+2 and some +3 gear to compensate. Those in turn make the level appropriate enemies too easy for PCs with a high AC and BAB. Might be more challenging for a beginning spellcaster.
Finally there is no clear ending. You just run out of things to do. I opened it in the toolset and verified that I had finished everything in the journal and visited every area. If I get time I may post a check list of the quests although some activities are just jobs done through conversation with cash or gear awarded but no xp.
Overall it was still a fun short adventure, just not as well balanced or polished as it might have been.
This was the very first thing I created for NWN2 (in 2010), and was really just an exercise in learning to use the toolset. Any resemblance to a 'real' module with a coherent storyline is purely coincidental. Lower your expectations if you intend to give it a try.
The only reason it appears on the new vault at all is because it was automatically migrated from the old vault. I wouldn't have made an effort to upload it here myself.
The dragon chick is supposed to leave the party before encountering the boss, and stay safely behind a locked gate. When I created the module I hadn't updated the game to the latest patch (I was probably a couple of patches behind), so there may well be things that don't work as intended as of patch 1.23. So lower your expectations even more.
I still enjoyed it. The concept is interesting and player choices matter in which outcomes you get.
Playable and everything works fine. Too much and too powerful loot/items avaliable; unbalances game and story. There is some touches of humour/parody that just doesn't fit. Also, the worst thing of dragonglade is... well, the dragon. It's just not appropiate for the lv of the module (the same for the demon; that's why the loot is so powerful). Subquests feel too much apart from the principal objectives; they are OK, but seem too much apart from the mod structure, almost as mini-modules attached to it. A proper ending would have been nice.