Threshold, a small and peaceful village east from Daggerford, by the river Delimeitr. You've never heard about Threshold until yesterday. You were on your way back home from a successful boar hunt in the forest when you saw him. With torn clothes covered with blood, he slowly staggered down the road. When he saw you he smiled and fell to the ground. You quickly ran to his help and gave him some water. He looked at you and said:
I come from Threshold. Not that many knows about it yet... but he is back... and soon... it will be... too late.
And then it was too late for the poor villager. Dangerous roads, no armor or weapons. A miracle he came this far. You buried the poor man and wondered what he meant, who is back and what is soon too late? Well, there's only one way to find out, and you started your journey to Threshold.
And now, almost a day later you stand in front of the gates to Threshold...
Features:
Revisions
v1.01 Notes:
v1.02 Notes:
How does the "Clue-Ball" work?
If you're stuck in a quest or a puzzle, stand next to the questgiver or the puzzle and use the "Clue-Ball".
It will ask you if you want some help. If you accept you will receive a clue that I almost can guarantee will help you solve the quest/puzzle.
BUT it's not for free! Every clue will cost you 200XP, so use the "Clue-Ball" only when it's really necessary!
Where can I find the "Clue-Ball"?
Grim at Grim's Inn has it. Just ask for it.
v1.03 Notes:
v1.04 Notes:
This is just a minor patch. I've had some good comments about the mod that I wanted to implement right away.
I don't want anyone to get stuck in the mod, and hopefully this patch will help. Thanks for your constructive criticism.
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Name | Type | Size | Downloads |
The_Dawn_of_Threshold.rar | rar | 13.7Mb | 2729 |
v1.04 |
Review
Date | Reviewer | Final Score | Quick Pros | Quick Cons |
2007-12-17 | Over My Head | 6.64 | Amusing puzzles, great custom scripting, great eye for detail, well polished surroundings | Glitches, unbalanced combat, repetitive conversations |
Attachment | Size |
---|---|
![]() | 13.74 MB |
This is a sweet short module.One puzzle was a bit mean as you must put the right number of stackable stones in a container at once and not in several parts.Beautiful little village, nice pace.
Nice short mod. Pay attention to small clues and look at areas from more than one angle or you might miss something.
Very basic and short. I've reached the end of the module very fast (1,5 h aprox.), and in a quite unsatisfactory way (SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!! No clue of the wizard: only one stone in a chest and that's all. And what about the elf that was supposed to help me in return of her resurrection?).
All works, but seems unfleshed and even unfinished: sites, conversations, environtment... This module seems a first draft of a very crude story, almost an exercise.
One little bug: the dwarf died at the inn while I was around without apparent motive. Did I miss something?
I would appreciate some help! I'm in the temple and trying to get all 3 of the sundials to go in the right direction, but no matter how I turn them I can't get more than 2 on at a time! Could somebody please tell me the trick - and just give me a code to make the magic wall disappear?
I know I should be able to figure it out, but I already spent almost an hour on it and it's no longer fun. But I would like to finish the mod!
Thanks!
Nevermind - I finally got it! I could use some help with Yi's quest though. I have the books and found the shelves, but don't know what to do with them and the cube doesn't give any help!
I should mention, like the person posting above, the wizard was dead when I returned to the inn for no reason, but I was able to resurrect her.
It's been a year and a half since I played this but I still have a copy.
If you haven't figured it out by the weekend I may be able to load it up and find a solution. (Traveling atm).
Thank you so much for the nice offer!
I hate leaving a game without finishing all the quests, but if it's going to be a lot of work for you please don't bother.