Set sail on the high seas for this grand piratey adventure. Over three years of development and many people's effort went into this project. It includes such mini-games as Lute Hero, Pirate Cards, psionic combat, Alphabet Assault, and Sanity Defense. From humor to horror this epic story spans dozens of islands, contains new powers and weapons, and countless voice actors. Grab your flintlock and raise your Jolly Roger today!
Note that this version includes all three acts of Dark Waters and concludes the series. Three types of installers are included: a full installer that most people will want, a smaller lite installer without sound or music, and a RAR file for Macs and people who wish to install manually. If you run into any problems, please contact adam@adamandjamie.com(link sends e-mail)(link sends e-mail).
File's Name | Type | Size | Downloads |
DarkWatersLite.exe | exe | 227.7 Mb | 2115 |
DarkWatersMac.rar | rar | 602.2 Mb | 3176 |
DarkWaters.exe | exe | 567.6 Mb | 22703 |
Attachment | Size |
---|---|
![]() | 227.7 MB |
![]() | 602.21 MB |
![]() | 567.62 MB |
I'm trying to download the darkwaters.exe file, but every time I am about to run the installer, I get a message that it's corrupted or incomplete. Is it only me?
Ill look into it anr reupload once I have it figured out
I just tried it and it worked fine from the copy I had on my computer, I will reupload asap
Many thanks! Everything works now :)
Sorry for all the trouble!
No problem, something must have happened durring the first upload of the file that corrupted it. I downloaded the original opload just to see and got the some results as you
Hi!, playing this module already and enjoying it so far, but i really need help with the puzzle of the Antonia´s safe, birthday doesn´t work and i really wonder myself what´s inside, so... plz?
Thanks in advance
The solution is "4-11-06". Took me awhile to figure out. It's her 16th birthday on 4-11-22, so she was born 4-11-06. Typing 4-11-6 won't work, and 04-11-06 won't either.
^That's the solution, anyway, it gives you a treasure map.
Hmm.. keeps saying missing hak files after installing and trying to run. Any suggestions?
Greatest module.
Play it or die not to.
I'm currently playing and so truly enjoying Dark Waters, chapter 2 for NWN2, but I ran into a final bug.
I've got the 4 keys and I'm meant to go talk with that Lord on the Main Port island, only I can't dock on it (area 21 fails to load), not even the underground entrance (I'm aiming for the Lord's side). I tried all the savegames I have, even before getting the 4 keys, and I can't land that island no more since the last time I left it, to go to the remaining keys.
Anything even a debug code could save my sorry arsse...
Thanks for the greatest game anyway.
EDIT:
I realized I was near the end of Act II and the beginning of Act III, so I just jumped into that last one. Eveything is going almost fine... but I can't transform Heather into a rogue no more. Weird...
Same problem here. Is there a way to see the Fae-Queen dream?
Not that I know of. When I ran into the problem of Port Brighton not loading (game freezes while loading module 21) I couldn't find a way to reverse it. I tried to reinstall the module and the whole game, I dropped everything in my inventory, changed the game settings, I did a lot of things. but nothing worked. Once that the area was corrupted all I could do was just to load a save before it happened, but after sailing from Port Brighton the problem would just reappear. I suppose it would take someone with the appropriate skills in order to debug the game and see if there are some specific conditions under which the bug is triggered and whether there is some way to avoid/fix it. You could alwyas try asking the author. As far as I know he isn't active anymore but he still replies to people's mail. Maybe he knows something about this problem, considering that it seems to be a recurring one.
This is incredible.I took some time for the first part, not a huge fan of dungeons but after that it's an incredible adventure.Addicted to the card game.And the magic card holder was just a container in my game.
I'm a big Adam Miller fan from the days of NWN1 modding and was thrilled to find a mod of his in the Vault that I hadn't played. Most of the reasons I'm giving DW a 9 rather than a 10 have to do with Adam's efforts to --hmmm-- extend the capabilities of the game code? So it's really hard to fault the campaign over a conscientious modder trying to put more into a game than the toolset easily allows. Also, he put in a mechanism whereby a custom inventory item will let you do things like move backwards or forwards in the plot or get around the cargo-loading tedium when you get a ship and get sea-borne.
That said, the plot is imaginative and the game is a lot of fun. The hardest part for me was the beginning, in which there is a lot of running around for a lot of time in big empty rooms with little to do or interact with. The awarding of XP is a little wonky in that you don't get awards per kill, for instance, but periodically, you'll get an onscreen message that says "moving forward" or similar. In the first part, I was looking at my character screen a lot to see if I was getting anywhere near advancement and I did get frustrated and cheat in a couple of levels right before a big battle that would have had some good strategic elements if I hadn't just bumped myself up.
Big caveat: do not play a Favored Soul! There is only (sort of) one god in these parts, and he or she doesn't give you some benefits of the class like favored weapon. This may be true of all clerics or all newer classes, so choose wisely.
OK, the good stuff: You can't die, and, like the Discworld Death, the DW's death will show up when you go down and let you talk him into giving you another shot. At one point, he says right now it's easy to do this because the afterlife is such a mess since this transition in belief about the one god vs the many. And he's voiced by Miller, who does a terrific job with the character's world-weariness. All of Miller's inventions for the game are fascinating: the use of psionics, the number of powers you can eventually nab and the way they are put to use, the mini-games (esp in the 3rd act), the trademark Miller ironic humor, the high seas theme that is his nod to the Monkey Island games, an island that is an hommage to the Cthulu mythos (drives you insane but in a good way) and the way a lot of the combat relies more on in-mod skills than on might and magic. His use of voice actors sometimes doesn't work but at least it's there. But OMG do I wish you could change your voice set for a least the female PC. She sounds like a Valkyrie on a bad day at that time of the month. On steroids. What starts out as a fun change wears really thin by the end of the game.
And this is another mod where the choices you make impact the plot, including a very nicely done epilogue. Bugs can be game-stopping (but straighten out often when you reload a save) or they can result in humorous side-issues: every time I had to use the inventory item to cheat my way off one of the islands where you can trade, I ended up with one more ship in my fleet than I had going in
So, while it doesn't play without fault and takes a while to feel like an Adam Miller game, it's well worth your time. (And Miller is accessible via email and is very kind to stranded adventurers!)
I played all of Adam Miller's mods for NWN1 therefore I *though* that I already knew what to expect from this one. Boy, I was very wrong cause it really exceeded all of my expectations! Adam topped himself with this one! The compelling story, the amazing companions, the beautfiul romances, the fancied world, every single piece of this adventure make Dark Waters an unbielevable experience! And the amount of stuff that he was able to provide with this mod is almost incredible: dungeons, exploration, loot, card game, custom spells and abities, enchantments, unique sets of equipment, naval battles, a unique trading system and many other great things. You can go on playing this game for ever.
I don't even know how he was able to put everything together in a single game!
And on top of that his "friendly" attitude towards players. I am not the kind of hardcore gamer, therefore I've always appreciated how he used to lend a hand to the player in his mods. You don't know how to solve a puzzle? Ask your companion to do it. Stuck in an impossibile fight? Don't worry cause "Mr. Death" will always appear to revive you. Someone could probably complain that his games are a little too easy, cause you are always guaranteed to win, but for people like me who loves to play for the story this kind of attitude is a bliss.
So, why not 10/10? Because of the large amount of bugs that are still present in the game and that sometimes can negatively affect your experience with it by taking off some of the enjoyment.
- When I reached Act 3, after I sailed from Port Brighton for the first time I was never able to come back to it cause my game froze every time it tried to load that area. There wasn't any workaround, neither reloading an older save, nor a full reinstallation of the game worked. I just had to give up on Port Brighton and forget about its merchants and the unsolved side quests.
- The battle with the Beholder was a nightmare. I had no less than 50 CTD. In order to finish it I had to lower all the graphics settings, tell my companions to stay put and face it alone (and dying so many times I can't even count lol)
- some minor annoyances (i.e. scripts not triggering in the right way) that were solved with a reload. *Be ready to reload often with this game.*
In spite of all these problems Dark Waters is still a must play, and I assure you that it will reward you for the patience that it requires.
Great and astounding custom content, but weird mixture of too many influences/genres and parody (Death) in the story for my taste. Bugs in part 2 when sailing: save often. Also, don't go from underground city to prison even if you've cleared your name. A must-have-play for designers, no doubt.
installer (this and two dw1-dw2, all full and lite versions) dont unpack -hak files. someone can tell me whats doing wrong or just a give dw1,2,3.hak inside archive?
Did you try to downlaod the .rar version and then install it manually?
I thought than DarkWatersMac it something for MacOS version and have some differences that makes it incompatible with Windows. But i can try of course.
So far very interesting and atmospheric!
Minor spoiler question... I'm exploring the 2nd level of highcastle, and (having peeked at the hint guide) can't get the statue to cough up the socket sword. It won't even talk to me. I imagine I'm doing something wrong...
Update: Ha ha, there are two such statues! Well, let's see if I can escape from this labyrinth and ask Robert exactly what in the Sam Hill he thinks he was doing, locking us in there like that!