The saga continues. With Barrington's death you now have the location of the militia fortress and Elder D'Arque - those responsible for your, and your family's, murder. You set out to confront him, and all who stand in your way.
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NOTE: THIS IS PART OF A CAMPAIGN YOU NEED TO HAVE A SAVE GAME AT THE END OF CHAPTER 1 IN ORDER TO PLAY
Chapter 1 can be found here
Link
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INSTALLATION:
You will need Chapter 1 installed. Chapter 2 file contains da2.mod (put in modules directory), da2.hak (put in haks directory) and Dark Avenger folder (put in Campaigns Directory and overwrite any existing content)
STARTING THE GAME:
You MUST start from a save game from chapter 1. At the end of Chapter 1 you should have a bandit map, which can be activated to start chapter 2, or use the debug script. Alternatively, from any version of Chapter 1, bring down the console and type
DebugMode 1
rs ga_load_mod("da2","")
then once loaded, type DebugMode 0 in console
NOTE: A sample save game with an Eldritch Knight PC is provided. load this up and use the bandit map to continue. A Character Editor is available on the Vault if you wish to alter the PC
Link
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27/05/08 - New Starting options
If you exported your PC at the end of chapter 1 and want to use that, then start a new campaign with that PC, play the intro, and use the debug manual to collect the missing companions
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Chapter 2 offers
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THANK YOU
Thanks to all who helped with playtesting and support, including Nadia, Argoyne, Kaida Rose, Caleya, Sharon, Shaughn, Thasic and apologies to any I missed. Thanks to Azzen - winner of the area design contest no less - for making a custom area for me (you'll know which one!). Thanks to all who supported me on my blog, on chapter 1 and the NWN2 community.
Custom content:
Known issues
Some reports of crashes on loading 1 area in particular - I can't replicate this, but reloading and trying again should solve it.
Some areas a resource heavy, so older machines may wish to run down some settings to improve performance.
PATCH 270508 - copy these files into the Dark Avenger campaign directory and overwrite existing ones. This corrects a problem with Taron's influence (thanks Argoyne!), and adds new debug options
PLEASE NOTE - BlackDeath must be a companion at all times. He should not be selectable in the roster, bu if he is, do not remove him from the party!
My blog - wyrind.blogspot.com
Thanks for playing and please leave feedback!
RELEASE NOTES
-v260508 - First Release. Use patch zip at any point during game to fix.
-v280508 - v1.1 release. Patch fixes incorporated - no need to use patch. Beach trigger fixed.
-Patch added to correct some gameplay issues for v280508 users. Extract folder into Campaign direcotry to overwrite existing folder. No need to restart chapter.
- v290508 - Added ForceRest and delay in case of on-rest conversation problems. Expanded Zabados' dialogue to get him in the party if you refuse him first time. Backup for journal update on acquiring the anchor. Fixed misfiring Marut scene. Added backup for Goblin Soul acquisition. Added companion checks into ther dialogue. Fixed friendly sniper.
310508 - Patch to correct Zabados' dialog included. Put file in Dark Avenger Camapign directory
010608 - fixed the area crash bug on using the boat. Also some bugs with the Goblin souls in that area ironed out, fixed problems with the bladeling cutscene not firing, add backup for epilogue in case of not firing, couple of new custom items hidden away, numerous spelling corrections
v070608 - more spelling fixes. More fixes to Bladeling conversation with backup. Put back area transition - now possible to go straight to pick up Zabados and return to do Briar's sidequest
v270608 - added another backup to the bladeling conversation
- v210708 - spawned mobs now disarmable. Influence debugger should now work correctly. Tynah conversation about Gork's plan fixed. Tynah conversation about killing the bears now fixed. Anchor destoryed after use by Seich. Bladeling conversaton reworked and aftermath conversation should make sense. Huck dialogue restructured.
Legacy
On the old IGN Vault, this was a Hall of Fame award-winning module. It achieved a score of 9.52 out of a possible 10, based on 104 votes
Name/Comments | Format | Size | Downloads |
Dark_Avenger_ReadMe_and_Walkthrough.txt | txt | 28.67Kb | 2716 |
ReadMe and Walkthrough (Text) | |||
Chapter_1_save.rar | rar | 3Mb | 1224 |
Sample saved game from Chapter 1 - Eldritch Knight based PC | |||
DA2_-_210708.rar | rar | 83.1Mb | 8739 |
Dark Avenger Chapter 2 - 210708 version (final) | |||
Dark_Avenger_ReadMe_and_Walkthrough.doc | doc | 6.3Mb | 3045 |
ReadMe and Walkthrough (Word) |
Attachment | Size |
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dark_avenger_readme_and_walkthrough.txt | 28.67 KB |
chapter_1_save.rar (808) | 2.97 MB |
da2_-_210708.rar (1462) | 83.14 MB |
dark_avenger_readme_and_walkthrough.doc | 6.31 MB |
I'm enjoying the campaign and am almost finished with chapter two. I recently learned that there were supposed to be a total of 5 chapters! Is there any time frame as to when the third chapter might be released?
Wondeful! How I wish this saga is continued!
GREAT mod. Wish there was more. Also, could use hints about the ranger in Briars village. Went and had the aboleth encounter before talking to ranger and now all i can do is stop him from cutting his throat. HELP?????????
Great mod. Clear character motivation, very story driven with lots of dialogue- but all the dialogue is meaningful, not drivel for padding. Lots of choices meaning a second play through is well worthwhile. Combat is nicely challenging, though softens a bit if you are milking every xp and thus higher level than the minimum.
spannend ohne Ende, Dialoge sind sehr tiefgründig, aber auch mit viel Humor gewürzt. Story ist absolut schockierend und lässt einen nicht los. Ich habe mit meinem Charakter regelrecht mitgelitten, gelacht und geflucht. Wäre schön, wenn der Mod fortgesetzt wird. Habe das 2. Kapitel beendet. Hier darf es nicht aufhören.
Ein großes Lob und Dankeschön an den Entwickler
This one seems shorter than the previous one, but areas have been done with more care, which is surely good. The last fight was a little too hard perhaps (for a less than lev 10 party) plus the horse isn't that though so... This chapter has an huge level of hack 'n slash, you have almost to take down an entire army, which at some point could become a little boring. But i suppose makes sense with the plot. Too bad we'll never see the end of it i'm afraid. Too many unfinished modules, and many (as this one) very interesting... Too bad.
P.s. i was for 7.30 for being precise.