You died. But you came back. You return to your home village with little memory of your past, save for a burning desire for revenge. But against whom and for what reason, you cannot remember. Piece together what happened to you and find out who is responsible, before tracking them down and seeing them answer for their actions. Were they really to blame for your death? Who else is going to be caught up in your search for answers? Will you follow a quest for justice or a path of wrathful vengence?
A story of revenge and manipulation. Choose from 5 companions, with one romance option per gender (not fully explored in this chapter). Find out more about this mod at my blog Link
SUMMARY
The philosophy behind Dark Avenger is to provide a story-driven adventure, where the focus is more in interactions between people, and to steer away from humanoids in caves or rats in warehouses, but still retaining a D&D feel. I wanted it more to feel like a story about the growth of a hero/villain, rather than the standard adventurer that starts out skinning rats in someone's basement. A story the player could shape and unfold around his PC.
Dark Avenger is designed for a PC of any alignment/gender/race/class with an ECL of 4. PCs with less than 6000 XP will be levelled up at the start of the game. Equipment will be stripped, but can be reacquired at the end of the introduction -- up to the player how much is used. By the end of the chapter (~2-3 hours), you will have gained roughly 3 levels, depending on how much you explore.
Please check out the ReadMe/Walkthrough before designing a character.
INSTALLATION
Unzip the file to your NWN2 Campaigns directory, find the dark_avenger.mod file in that folder and move it to the Modules directory. Start the game from the New Campaign section.
02/01/08 -- Forgaging incorporated. Plants can now be gathered and used to produce items that may be helpful. Smear Extract of Brown mold on your weapon to give the enemy a suprise. Gather Retch Plant spores for use as choking powder. System uses a combination of Craft(alchemy) and Survival, with varying difficulty. See plant descriptions for more information.
NOTE TO PLAYERS
if you are hoping to play the rest of the series with a character from this mod, please keep a copy of the save game. I will however, be releasing a revised version of chapter 1 with chapter 2 to incorporate some changes required for the campaign series.
Introduction and inspiration courtesy of ManOwaR "Dark Avenger"
LEGACY
On the IGN Vault, this was a Hall of Fame award-winning module that received a score of 9.16 out of a possible 10, based on 172 votes. Here is the original file download table:
Name/Comments | Format | Size | Downloads |
Dark_Avenger_ReadMe_and_Walkthrough.doc | doc | 2.5Mb | 6430 |
ReadMe and Chapter 1 walkthrough (also included in zip file) - updated 02/01/08 | |||
Dark_Avenger_-_100508.rar | rar | 58.6Mb | 17706 |
New updated release of Chapter 1 10/05/08, revised to work with Chapter 2 | |||
ReadMe_and_Walkthrough_rich_text_noimg.rtf | rtf | 33.02Kb | 3200 |
ReadMe and WalkThrough (rich text, no images) - 02/01/08 |
Attachment | Size |
---|---|
dark_avenger_readme_and_walkthrough.doc | 2.48 MB |
dark_avenger_-_100508.rar (2047) | 58.63 MB |
readme_and_walkthrough_rich_text_noimg.rtf | 33.02 KB |
All in this mod is wonderful: custom, characters, story (amnesia again, but still...), environtment... towards chapter 2 things get H&S and items overpowered, but it's quite fun. Intelligent use of areas: very well exploited. All works fine.Great,great work!
Superb module. Excellent location design. Very strong story with compelling motivation and good characterisation,
Well i must admit i didn't think too much about this module. A fine example on how appearances can be deceiving. Sure many areas are QUITE plain and simple, and on the bandit area their respawn is infinite (which i'd say it's NEVER a good idea) but the module itself is really nice.
The story is very much along the line of "revenant" for nwn1, although there are some differences, especially on your character background.
And another thing i think must be done hat's off, (but other players here could confirm it or deny it, since i didn't try both geneders) if you play male there's a script that shows your wife if female your husband. Meaning that YES, one can do a module making the story working for both genders even with some specifics in the plot. It just take more work.
Being some sort of revenant nevertheless, i'd have set your character as fully fledged revenant as on that other module, but whatever.
There's full roleplay, with a lot of choices, and even every npc you meet you can decide through the lines which were your tides with him/her. In other words you shape the future as well the past of your character through gameplay. Genial, no kidding.
Not gonna rate it because I did not want to play it more than an hour. Way too much dialog to slog through.