Your friend, the Baron Hochoch asks your help in dealing with a group of vile Svarts causing trouble in the local area. You also hear rumours of an ancient tomb newly discovered – could the two be connected? Other adventurers have already ventured to seek the tomb's treasures - would you care to join them?
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it'll always hold great memories as one of the first adventures I ever ran once I got a copy of this weird new game "Basic D&D" & convinced a group of friends to give it a go.
Who's it for?
2-4 Characters, levels 3-4. Just add more or higher level characters (or companions) if you're struggling. If you've played through "Against the Cult of the Reptile God", this is designed to be a short follow-on adventure for the same characters. Another short adventure will follow, to get characters up to the right level to attempt a remake of "Oasis of the White Palm" which is also buried deep in the toolset at the moment.
How long will it take?
Unlike Reptile God, this isn't that long – its just one dungeon. Allow a good evening of 3-4 hours to play through it. It'll take more if you're cautious & less if you run in like a bull in a china shop (assuming you don't die & have to run back from Hochoch too many times – see "Death")
Experience:
As in my previous adventures, little XP is given for killing monsters – so if your play style is not hack & slash, you won't be penalised here. Instead, Experience is gained from completing quests, which you can do any way you like, and if you complete them all (there;s one main quest and 3-4 subquests that you can pick up in the local tavern), you'll be around mid level 4 by the time you finish.
Death:
Resurrects you back in the starting town. If you don't like what could be a long walk - remember to save often, or adventure cautiously. Or use the chance to stock up on equipment.
Resting:
Unlimited, apart from when there's monsters right next door – the denizens of the Lichway hate to give adventurers too much peace.
Mapping:
Lance's mapping hak is implemented here – which only allows you to see where you've been on the main (screen filling) map. Although if you want to "overrule" this, the minimap is unaffected.
Custom content:
This adventure uses the HAK you've already used in Reptile God – there's not much more to download if you've already played that adventure – just the following:
The Crystalmist.hak file if you haven't still got it from Reptile God.
If you haven't already played the Reptile God adventure, you really ought to, as it came out really well & is designed as the first adventure for a band of new characters which continue their travels here. All the same, if you haven't played it, you'll need all of the files listed below.
Make your own party:
Like Reptile God, this adventure has been set up as a campaign, allowing you to adventure with a party of your own characters if you wish – just ask at the local inn to find out where the other members of your party are (& remember you need the campaign file below & choose "Start new Campaign" when you start Neverwinter up).
Credits:
Many thanks to the mighty RWS for their custom tiles, placeables & creatures which I used in the dungeon, and all the other builders of creatures, prefabs (such as the base town I used for Hochoch) out there – you're a great group & can't take enough credit!
Update history:
30th December 2011 – New version uploaded, fixes a couple of minor issues that players have noticed - should be a final version now, but shout up if anything's not right.
24th January 2013 – Added a new area between Hochoch and the Lichway, changed a few features in line with the other adventures in the campaign.
Dedication:
This adventure was originally written for White Dwarf magazine by Albie Fiore – one of many things he did in D&D's early days. Accidentally coming across his obituary a couple of months ago was what got me wanting to remake it for NWN.
So this is for you, Albie – although I never knew you, you sound like a great bloke & you write a great adventure – hope I did it justice.
Nice little dungeon crawl.
Glad you enjoyed it - I definitely had a lot of fun making it & creating Xvarts, the Sussurus & other creatures unique to this adventure when it was written back in the early 80's :-)
I learned the hard way that PnP conversion is more complicated than it first appears.
Little dungeon-crawling module with classic favour. The only possible claim is that it is short :-) A step forward in "design" than Chapter 1, from my point of view. Hail to those pioneers of WD of our youth! This module is a nice tribute to them. PD: I checked a copy of Lichway in pdf and I think that Clyordes has done a good work!
Hmmm... killed Dark Odo and reported back to the Baron but the module didn't end. Wondering if I missed something? Any clues?
TIA!
Hi TWS,
Its been a long, long time since I made this adventure, but looking through the notes above brought a couple of things back. First off, there's several quests going on in this adventure. Killing Darok Odo completes one of them, but its not the only one - there's at least one major thing left to complete - have you found the Sussurus yet? And have you thoroughly examined its cage?
I seem to remember a couple of captive adventurers too.
And have you found who was awarded "Henchman of the Year"? Isn't a plot point, but I loved putting details like that in the adventures I made :-)
If you've completed all the quests, I'm not sure, although occaisionally if there's a lot going on, sometimes I found in NWN2, especially in pitched battles with large numbers of spells & actions queued up as creatures get taken down, scripts sometimes fail to fire - I think the program occaisionally just gives up on some jobs its been given if there's too much going on! So you could try running the encounter with Odo again if you have a save game that would help.
Good luck!
Hi Clyordes,
I just came across this while searching for something for my own campaign - and took a look because it was the first dungeon I ever DM'd. I was pleasantly surprised to see my mapping system implemented - That felt special!
Thanks, Lance.
Cheers Lance - you did a great job with the fog of war mapping system - one of the things that really disappointed me with NWN2 was how you could see an entire level of a dungeon layout as soon as you opened the first door. I'm assuming that like the problems that scenery causes blocking the view of the camera, it's something that the developers didn't have the time or budget to finish - as they were things that were successfully implemented in NWN1.
I think if all those sorts of things had been sorted out before it was released, the game would have taken over more successfully from NWN1 & had a more successful run instead of being so buggy that the community was hugely divided & the game got panned by reviewers & players. It's still easily the best D&D ruleset game out there that people can make their own adventures for, and it still looks pretty good too.
I never did finish Oasis of the White Palm, although I completed most of the outdoor areas & most of the oasis itself. I was really chuffed with how the Oasis itself & the interior of the sheikh's tent turned out, considering it's nothing like anything that's in the toolset. I included your mapping system in that adventure too - it's too good not to. Are many people still playing NWN2? I was thinking it must be dead & gone long ago & the community gone on to other games.
Hang on - this was the first adventure you DM'd? You must be about the same vintage as me! Glad to hear you're still gaming. I got back with some old D&D players from school a couple of years ago & we've started meeting up once a month for a day's gaming with 5e - the middle aged, middle class gamers - and it just so happens I'm running The Desert of Desolation at the moment - having a great time & really enjoying the new ruleset - nice & intuitive & fast paced compared to the Pathfinder we've been playing for a couple of years.
Thanks for the message,
Dave
Hi Dave,
Sorry to hear you never finished your Oasis of the White Palm adventure - I know how disappointing that can be after all the effort one puts into something and it not seeing the light of day. Still, the "journey" and "experience" is part of life, and you have released some material. That's got to be a plus! :)
I don't know if you are aware, but I did manage to release The Scroll in the end (working title was "Better The Demon"), and even now I am going through a play with my own group for final multi-player fixes. I have also been working on Module 2 for the campaign, having now also made alterations to The Scroll for moving between the modules. However, module 2 is still some way off release I am guessing - but hopefully one day.
I have tried to keep as much "pen and paper" feel about the campaign as possible, and so if you like that kind of game, then you may like what it has to offer - and if you do have some friends to play with, then at least you know it has undergone extensive MP testing. You can keep track of just how far the MP has reached by following either my blog: http://worldofalthea.blogspot.com/
.... or direct from the forums: https://forum.neverwintervault.org/c/nwn2/general
The module of The Scroll can be found here: https://neverwintervault.org/project/nwn2/module/scroll
So, to answer your question, "yes", NWN2 does still have its participants .. and, like you, is the only software I have found that supports the 3.5 edition rules, companions and cooperative play - as well as the ability to create such good stuff - even the GUI. :)
And "yes", I am definitely of the same vintage - and on the other side of fifty now. :) I, like you, was probably one of the D&D pioneers - I even have a first edition Deities & Demigods with those "gods" that were removed later. There is a final link I can share with you (my website) that goes into more background of the pen and paper days and the campaign in general:- https://theworldofalthea.wixsite.com/home
One last word about my module: It has *many* alterations to reflect some old school play, but some choices can be made close to the start to help alter how the campaign plays. Furthermore, I have included some (optional) pseudo turn-based code, which can certainly change the pace of the game, which some players may or may not prefer. The bottom line: A player would need to invest some time understanding the priciples of the gameplay (mechanics), which players from a PnP background may have a slight advantage with. However, there is also a manual and some in-game rule explanations to help players who wish to invest the time and get the most from it. And now that I have started to post my own group's gameplay experiences on my blog, that may encourage new players to persevere.
Anyway, great to chat .. and catch up!
Lance.
As Lance said, there is still interest. My little riff on an old PnP mod has been downloaded nearly 1000 times since the New Vault started up.
Love old school conversions. Will give it a try.
ty for this module. I love it like the first chapter.
Came to this from the first chapter - which I loved. I liked this one too, even though it is short (a dungeon crawl) - I guess it is a transition to the next chapter.
Same companions as in chapter one, which was nice (familiar faces are always nice). The dungeon is good,Guess it is very close to the old school pnp module.
I guess I rushed the story a bit and killed the "boss" pretty early, but that didn't ruin the ending.
Thank you for making good modules for nwn :)