A humorous mix of story, tactical combat and puzzles. 90 minutes of gameplay, with replay value. Level 6-8 Single Player only (will auto level you if you are lower). Introduction “This is a tale of missing Brothers, and disappearing towns. Of a quest for Perfection, or perhaps just gold. Maidens in Towers, Giants up Beanstalks and Sleeping Beauties. “ It’s all just a fairy tale, isn’t it? Features: •Varied challenging combat – Many fights with custom scripts. •A scoring system that lets you know how well you have done. •A set of devious puzzles to solve and collect the Puzzlers reward. •Play any race, class or gender you want. •Balanced for full tactical party combat. •Use of non combat skills/stats. •Many custom items and weapons with full descriptions. •Many Hidden Easter eggs in reference to Planescape and Fairy Tales. An entry for the April 2007 Brothers Grimm contest. The Cry Wolf leader board can be found at Link The leader board was active until the end of may 2007. Thanks to all those that posted and voted! I appreciate all constructive feedback. Keep up to date with Lorft's work over at Link YOU NEED TO DOWNLOAD BOTH FILES. Follow the instructions within readme.txt for install. Version 1.04: - Tweaked a few convos to change emphasis. - More in-game puzzle hints. - Genie shop weapons balanced. - Fixed bugs causing multi-conversations. - Fixed some bugs in maze. - Fixed a couple of spelling errors. - Large Slaad balanced to be easier. - Creatures slightly easier. - Black Knight now harder. - End combat now slightly harder. Files Name Type Size Downloads spoilers.txtspoilers.txt Submitted: 04-28-2007 / Last Updated: 06-02-2007 txt 7.04Kb 1587 Spoilers/Walkthrough CryWolfMusic.zipCryWolfMusic.zip Submitted: 04-28-2007 / Last Updated: 04-28-2007 zip 17.9Mb 3419 Custom music - Kevin MacLeod - www.incompetech.com CryWolf.zipCryWolf.zip Submitted: 04-28-2007 / Last Updated: 07-29-2007 zip 14.5Mb 4239 Version 1.4
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Pretty decent. Better than some of the other Grimm's modules with creative plot decently constructed areas.
Combats were stiff for a Level 6 multiclass PC considering there is a cumulative XP penalty each time you die. You also have to sit through the same cutscene before you can resume play.
No auto-export and no chance to export your PC before the module ends. Export your PC before you approach the sleeping queen.