This adventure should take approximately 2 to 3 hours to complete and is a good quick single adventure or could be used as short side story for others to slide into their own work. It was designed as a single player / single character adventure between the Levels of 9 to 12.
In the attached files for download I have added a 9th level Paladin named AAAaron of Areosmith that is well equipped and has tested will for the adventure. No matter what character you use, that character must have some type of GOOD ALIGNMENT.
Since I'm an old D&D gamer from the 80's I have tried to create an adventure that is balanced between hack and slash, clues, puzzles, and a story line. The story has a successful ending but is open enough that I, or anyone else, can add onto it for further adventures for the character. One of the puzzles is audio so you need to have your audio on to listen to clues and to properly solve that puzzle.
Another purpose for this adventure is because I wanted to learn as much as I could about the Toolset and putting a NeverWinter Nights 2 module together. My adventure starts slowly where your character is all alone in the world but it gives you a chance to find out what is going on and get a few supplies and money if needed. At some point you will pick up a henchman who will help you on your way, but later you will not need him. As expected with these types of adventures, you will pick up a few companions who will follow you to the adventures end, and they will be well needed when the time comes. I played around with some of the characters having sound and trying to deal with lip-syncing. Just take into account that I'm the only voice talent and you can only do so much with software and my low-end audio equipment. Overall I think I did ok with my level of experience, but try not to judge to hard. As stated before you do need to have your sound on since one of the puzzles involves sound.
Known Bugs
Near the end of the adventure there are a number of colored doors that are password protected. When you give the right password the door will open. Do not pass into the doorway until you close the dialog box by clicking [Continue]. This will help avoid any glitches with triggers and scripts.
There is a secret door that is hidden by a bookshelf. After a DC check the thief in your party is supposed to start a conversation with the main character. It works about 25% of the time when the DC check is met. Its not important to the overall adventure and destroying the bookshelf will show the door if all else fails.
Lip-syncing sometimes times out before the audio. First time trying to add audio and lip-syncing. I think if I would have shortend up some of my conversation lines I would not have had such a problem as I did. Live and learn.
I keep finding typos, but I do not have the time and resorces to fix them all. Try to remember that I'm only a C+ writer and have never claimed to have a degree in english.
Continued adventure awaits at the conclusion of the module if you wish. I've added a file listed as Names and Places to Search.txt. These are some of the names of the characters you will meet and some of the places you will visit. If you get a chance, do an online search of the names and see what you learn. Its funny what you find when you google some of this stuff.
Thanks to:
_______________________________
IGN Archive: nwn2modulesenglish/489
Score: 8.25 with 5 votes
Name | Type | Size | Downloads |
Another_Fine_Quest1.rar | rar | 74.3Mb | 322 |
Attachment | Size |
---|---|
![]() | 74.29 MB |
Ran as advertised. Fairly simple storyline with mostly undead enemies. A couple of enemies that spawn out of nowhere where irritating but only a couple encounters were seriously tough.
No trouble using a 9th level ranger. Ending was a bit odd as the final convo with the boss monster includes references to things that did not happen during module play.
Average areas, but no bugs.
Strange, simple plot. Rough ending and plain areas. Weird voices; perhaps humorous? Nothing exceptional to report; neither good or bad.